The Diana Award is a charity legacy to Diana, Princess of Wales’ belief that young people have the power to change the world.
We are proud to have the enthusiastic support of HRH Prince William and HRH Prince Harry and their team at the Royal Charities Forum of The Duke and Duchess of Cambridge and Prince Harry.
Our mission is to foster, develop and inspire positive change in the lives of young people.
Warchild are directly transforming the lives of tens of thousands of children - and are campaigning to improve the lives of millions more. The charity are working closely with the UK games sector already with projects including the creation of a digital PC game pack. A free membership of Ukie would allow them to engage closer with the UK industry.
The idea behind a tiny and affordable computer for kids came in 2006, when Eben Upton, Rob Mullins, Jack Lang and Alan Mycroft, based at the University of Cambridge’s Computer Laboratory, became concerned about the year-on-year decline in the numbers and skills levels of the A Level students applying to read Computer Science. From a situation in the 1990s where most of the kids applying were coming to interview as experienced hobbyist programmers, the landscape in the 2000s was very different; a typical applicant might only have done a little web design.
Ludus Magnus are a UK registered charity which helps young people develop their skill sets to advance in life. They help those who are disadvantaged (i.e. NEETs, the unemployed), people with communication & literacy needs and disabilities and those who live in deprived areas through ALVIE®, Accelerated Learning Via Interactive Entertainment/Education.
GamesAid is a UK based video games charity (Registered UK Charity # 1081706) which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people.
It is a non-trading body, administered by Trustees who operate on a fixed term basis run by a chairman who is also appointed on a fixed term. As the only fully democratic charity in the games space, members of the games industry propose and vote for the charities of their choice annually.
Our mission is to enable anyone, whatever their physical disability, to enjoy video games and leisure technology.
But we’re not just doing it for the sake of fun. By giving people the means to participate, we’re kick-starting rehabilitation, self-esteem and, most importantly, inclusion.