The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.
The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to:
We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 100 million play every month.
We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
Heaven Media is a marketing agency that specialises in Online Gaming and eSports. We exist to help consumer brands genuinely engage the new generation of consumers for whom gaming is culturally fundamental and who can’t be reached through traditional media. Heaven Media provides solutions spanning the full range of content creation, influencer and eSports sponsorship and event delivery. Our team includes leaders and specialists from each marketing discipline, each with extensive personal experience of gaming as well as a profound understanding of how to motivate this new generation.
Azubu is the global destination for premium eSports action, programming, news and analysis on any device. With its superior video player, Azubu can provide high definition, lag-free action from the major tournaments, teams and players alongside a range of related programs to multiple devices worldwide. This experience is enhanced by in-depth editorial and statistics, offering unrivalled insight into the latest action from the world of eSports, and the opportunity to interact seamlessly with others via real time chat.
As students we were frustrated with the lack of opportunities to express our interest in esports whilst at university, so back in 2010 we decided to change this. We wanted to provide everyone at university in the UK with the opportunity to:
- Represent their university at esports
- Meet likeminded people who share their passion for esports and have fantastic experience
- Help gain useful experience and skills from within the esports industry
We are the world's largest and oldest international eSports organization. We host eSports tournaments all over the globe.
At FACEIT our team is everything. The current team includes a bunch of latest-generation development warriors, some design jedis, a few lazy business guys and some gaming veterans. Our common passion for online games helped us becoming a close group of people that share this culture of “working hard and playing harder”. We had tons of fun building the company from scratch and never stopped.
Formed by gamers and with the backing of successful investors, Gfinity was created to help push eSports within the UK to a professional level, to raise awareness and to provide an arena for gamers to showcase their talent.
Gfinity was launched as a company in early 2013 and plans were immediately set in motion to deliver events and user experiences unlike any that had been seen in European eSports before it.
Our goal is to further develop our reputation as one of the best and most professional gaming teams in the world.
Team Dignitas was formed in September 2003, after the merger of two excellent Battlefield 1942 teams. The new ‘Dignitas’ Battlefield team went on to be very successful and after attending CeBIT (2004) we held discussions with ABIT and within a few months we had secured our first sponsor.