eSports

ELC

Esports specialists, we create content at our studios and host tournaments and events on our Mobile Gaming Arena, Big Betty. Big Betty is a fully functioning stage, with casting cabin and 4k Streaming studio that can be driven anywhere in Europe. Bringing esports to the players.


In addition to this we have Gaming Arenas in the US, Europe and China. Our flagship Arena in Vegas hosted the Ninja 18 event earlier this year that set the world streaming record.

Edge Esports Ltd.

Edge Esports connects games, teams, leagues and brands to each other using smart contracts.

We have provided consultancy services to brands like adidas, Mishcon de Reya and the Royal Bank of Canada.

We have connected sponsors like Three Mobile, Four Star Pizza and Lucozade to esports properties.

We connect players to professional teams like Lightning Pandas.

We have run influencer campaigns for brands like EA, Epic Games, HyperX and Netease.

 

epic LAN

The team behind epic.LAN has been involved in running UK gaming events since 2003.
 
To gamers, epic.LAN events are often the first step in their esports career, either as a player, talent or backstage staff. epic.LAN hosts community LAN gaming events of varying sizes around the UK with a balance of competitive and casual gaming across a range of titles and platforms.

National Student Esports (NSE)

NSE is the official body for university esports. It was established in partnership with British Universities and Colleges Sport (BUCS), the governing body for university sport. BUCS provide NSE with exclusive access to their higher education network and infrastructure.

NSE aims to create the best university esports experience worldwide by providing tournaments and digital community infrastructure; supporting the development of on-campus societies; and connecting student leaders with industry.

 

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

Riot Games

We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 100 million play every month.

We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

Heaven Media

Heaven Media is a marketing agency that specialises in Online Gaming and eSports. We exist to help consumer brands genuinely engage the new generation of consumers for whom gaming is culturally fundamental and who can’t be reached through traditional media. Heaven Media provides solutions spanning the full range of content creation, influencer and eSports sponsorship and event delivery. Our team includes leaders and specialists from each marketing discipline, each with extensive personal experience of gaming as well as a profound understanding of how to motivate this new generation.

Azubu

Azubu is the global destination for premium eSports action, programming, news and analysis on any device. With its superior video player, Azubu can provide high definition, lag-free action from the major tournaments, teams and players alongside a range of related programs to multiple devices worldwide. This experience is enhanced by in-depth editorial and statistics, offering unrivalled insight into the latest action from the world of eSports, and the opportunity to interact seamlessly with others via real time chat.

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