We are a start-up, and develop a local esports community app in which video gamers can discover & connect nearest competitive players and rank themselves vial local leaderboards on socially important hotspots, such as schools, universities or company offices. Rankmapp answers the question; Who’s the top player in town?
Currently we are in closed BETA for CSGO on Android. Everybody who wants to join our tester community, please feel free to drop an email to firstname.lastname@example.org
Cloud9 (C9) is an American eSports organization, which fields teams in Rocket League, League of Legends, Counter-Strike: Global Offensive, Hearthstone: Heroes of Warcraft, Super Smash Bros. Melee, H1Z1, Fortnite, Clash Royale, Overwatch, Rainbow Six: Siege, and PlayerUnknown's Battlegrounds.
Esports specialists, we create content at our studios and host tournaments and events on our Mobile Gaming Arena, Big Betty. Big Betty is a fully functioning stage, with casting cabin and 4k Streaming studio that can be driven anywhere in Europe. Bringing esports to the players.
In addition to this we have Gaming Arenas in the US, Europe and China. Our flagship Arena in Vegas hosted the Ninja 18 event earlier this year that set the world streaming record.
Edge Esports connects games, teams, leagues and brands to each other using smart contracts.
We have provided consultancy services to brands like adidas, Mishcon de Reya and the Royal Bank of Canada.
We have connected sponsors like Three Mobile, Four Star Pizza and Lucozade to esports properties.
We connect players to professional teams like Lightning Pandas.
We have run influencer campaigns for brands like EA, Epic Games, HyperX and Netease.
Editorial, video and broadcasting are the primary business activities. Influencer management is the secondary business activity.
The team behind epic.LAN has been involved in running UK gaming events since 2003.
To gamers, epic.LAN events are often the first step in their esports career, either as a player, talent or backstage staff. epic.LAN hosts community LAN gaming events of varying sizes around the UK with a balance of competitive and casual gaming across a range of titles and platforms.
NSE is the official body for university esports. It was established in partnership with British Universities and Colleges Sport (BUCS), the governing body for university sport. BUCS provide NSE with exclusive access to their higher education network and infrastructure.
NSE aims to create the best university esports experience worldwide by providing tournaments and digital community infrastructure; supporting the development of on-campus societies; and connecting student leaders with industry.
The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.
The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to:
We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 100 million play every month.
We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.