Since the referendum Ukie have repeatedly and consistently stressed the importance of securing a data adequacy agreement to ensure the free flow of data between the EU and UK. Yesterday in the House of Commons the Minister for Digital made a troubling admission. In a European Committee meeting regarding the exchange of data with non-EU Countries Labour MP and shadow Culture Secretary Liam Byrne asked the Minister:
The BFI has published a major report on the economic impact of the screen sector tax relief incentives, its first since 2015.
The report, entitled 'Screen Business', demonstrates the scale of the UK games industry, as a key part of the screen industries, with overall workforce and development spend significantly incentivised by VGTR, stimulating growth in the UK economy.
Chancellor announces further changes to Apprenticeships
This week's announcement by the Chancellor contained a package of measures aimed at boosting apprenticeships. Speaking at the Conservative party Conference, Philip Hammond said:
No-deal papers highlight pressing need for certainty on talent and data
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Ukie last published our Blueprint for Growth for the games industry in 2015 – a lot has happened since then so it’s time for a refresher.
Briefing on Brexit Whitepaper: the future relationship between the EU and the UK
Late last week the Government published its long-awaited white paper providing more detail on the processes and arrangement it will seek with the EU between now and the end of the implementation period in December 2020.
Internet Safety Strategy – an opportunity for games to lead the way
6,000+ skilled workers denied entry to UK – what does this mean for a post-Brexit future?
Ukie talks to MPs about Games and Mental Health
It’s been an incredible year for what BAFTA have coined “Games Beyond Entertainment”. These games take the power of play and create compelling, immersive experiences that can educate and move their players, start conversations about challenging and delicate subjects, and even collect data for scientific research. On Wednesday afternoon, these games inspired a fantastic session between games industry creators, mental health professionals and seven cross-party MPs.