Our members

Our members make us what we are. 

We represent more than 350 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

505 Games

The first thing to know about 505 Games is that we’re not like other games publishers, we like to think that we are very different from what you likely perceive a games publisher to be.

We’re small….we’re less than 100 people across our company and we like it that way. Anyone who wears a suit in the office is eyed suspiciously! Most of us are gamers….yes, shock horror, a games publisher where people actually play games…..I know it’s a strange concept, but it’s true, we do actually play games here at 505.

A Brave Plan

Video Game Developer and Production Company founded by Georg Backer who has been working in video games since 1999 (from Black & White to Fable games for Lionhead etc). Georg also sits on BAFTA Games Committee.

AIME - Association for Interactive Media & Entertainment

What is AIME?
AIME is a UK based not-for-profit trade organisation representing the commercial interests of member companies involved in the interactive media and entertainment industry – where consumers interact or engage with services across converged media platforms, and pay for services or content using a variety of micropayment technologies.

Altered Gene

Altered Gene micro studio that makes apps and games. We primarily make stuff on Windows Phone and iOS. We also offer 2 services;

Consultancy With over a decade of experience we can offer feedback on your apps, suggestions for your games and advice on pretty much anything in the mobile market and video game production.

Amiqus

We started Amiqus back in 2000, with a mission to take our love of the games industry and combine it with our experience in recruitment to help more people find the right job, at the right time. So armed with bags of enthusiasm, and truck loads of coffee, we got cracking building relationships, creating networks and defining our own unique approach to recruitment. 

17 years on and we’re pretty chuffed that we’re in a position to connect skilled and passionate candidates with the right studios in the gaming industry who share their values and vision. 

Ansible PR & Communications

The Ansible Promise
01.Your communication strategy, not your budget, is our No. 1 concern
All of our work with clients starts with a conversation about what communications you need to tell your story. Plotting out the right strategy then tailoring activity to complement your budget is Ansible's proven way to make sure you are only paying for exactly what you want and need in the most transparent and productive way.

Antstream

Any game, from any time
The Ants are coming!!

Is On-Demand
You download our App and Play

That's it! - No more downloads, just fresh content served to you for Instant Access!

Classic Game Owners
We pay royalties every time your game is played on Antstream.

If you have Great Games, we're also interested in modern retro titles and fan gam

AppyNation

AppyNation is a developer-led collaborative consortium of independent studios from around the UK who have come together with the backing of NESTA to offer an alternative to the traditional publisher model. We operate across all digital platforms.

Archtor

We believe Archtor should embody all the qualities we wish to create in our peripherals. Versatility, adaptability, reliability, trust, and just like we want to push the boundaries with our peripherals we want to do so with Archtor.

ARM

ARM® technology is at the heart of a computing and connectivity revolution that is transforming the way people live and businesses operate. Every day more than 40 million ARM-based chips are shipped by our partners into products that enhance the human experience; connecting people, improving lives and making the impossible possible. From the sensor to the cloud and all points in between, ARM is shaping the smart connected world. 

Atomicom

After founding and running former studio Playbox since 2004 ex Psygnosis and Sony stalwarts Gary Nichols and Mike Clarke formed Atomicom in 2010. The studio has rapidly expanded into a cutting edge games development studio. With a team of veteran game developers the company has so far teamed up with clients such as Microsoft, Sony, Sega and Ubisoft across a variety of platforms from mobile to the new generation of PC and consoles.

Autodesk

Change is all around us, from a global population boom and spiraling energy costs to worldwide commoditization and climate change. The environment in which we live is rapidly shifting, and that change means opportunity. Now more than ever, design is the great competitive differentiator.

As a world leader in 3D design, engineering, and entertainment software, Autodesk helps customers address these challenges by providing the tools to help seize opportunities created by a new global business environment.

Azubu

Azubu is the global destination for premium eSports action, programming, news and analysis on any device. With its superior video player, Azubu can provide high definition, lag-free action from the major tournaments, teams and players alongside a range of related programs to multiple devices worldwide. This experience is enhanced by in-depth editorial and statistics, offering unrivalled insight into the latest action from the world of eSports, and the opportunity to interact seamlessly with others via real time chat.

Bandai Namco Games Europe

The BANDAI NAMCO Group conducts its business in a wide range of fields in entertainment markets around the world. These markets, however, are constantly exposed to dramatic change and intense competition, and the Group expects its operating environment and the preferences of customers to change at an accelerating pace. Accordingly, the BANDAI NAMCO Group has started the Restart Plan in 2010. The objectives of this plan are to enhance the Group's ability to respond to change with speed and flexibility as well as to improve profitability and strengthen financial standing.

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