A day of talks and networking exploring recent and future advancements in the field of game accessibility. Updates, case studies, and in-depth guides.
Covering a wide range of topics, such as the results of tackling accessibility early in indie development, AAA Vs blind accessibility, streaming as a means of inclusion, prototyping with accessibility switch users, implementing an accessibility function at publisher level, and the varying perspectives of deaf gamers.
More information at gaconf.com.
Discount available for our members!