#GAconf 18

19 March 2018

A day of talks and networking exploring recent and future advancements in the field of game accessibility. Updates, case studies, and in-depth guides.

Covering a wide range of topics, such as the results of tackling accessibility early in indie development, AAA Vs blind accessibility, streaming as a means of inclusion, prototyping with accessibility switch users, implementing an accessibility function at publisher level, and the varying perspectives of deaf gamers.

More information at gaconf.com. 

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