Our members

Our members make us what we are. 

We represent more than 350 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Freefly VR

Freefly VR is a trademark from Proteus VR Labs, a company founded in 2013, dedicated to designing immersive, highly engaging virtual reality products that go beyond gimmicks and fit within existing user behaviours.

Our first product, the Freefly VR, offers people a new, more personalised exciting way to access the type of content they already enjoy in a simple accessible way.

Launched with Icelandic pop singer Bjork, the headset now retails in stores all over the world, and was recently found to be the best VR headset for gaming by Lux Research..

Freejam Games

Freejam was founded in Portsmouth, UK by five guys with a solid belief in one simple game idea ‘Robocraft’. We pooled our combined 52 years of traditional games development experience, came up with great idea and by incorporating a new lean-start-up philosophy etched into our brains we were set free to innovate.

Freekstorm

Freekstorm is a family studio of British indie game developers, based in Norfolk, U.K. and founded in 2008.

After successfully creating a short animated film “Doctor Kvorak Destroyer of Worlds” for an international film festival in 2009, they  realised that they were rather attached to their dastardly green friend and decided to continue his adventures in the form of a game. They have been working on Doctor Kvorak ever since, along with the help and support of their family, who all play active roles in developing the game. 

Funsolve

The purpose of Funsolve is to provide exceptional creative  and professional services to video game and app developers.  We provide practical services that help determine a products brand, user experience and appropriate art direction that will resonate with your target audience.

The products and services provided by Funsolve have been applied to games in both pre-production and later in development to solve issues with quality and/or engagement.

Fusebox Games

Fusebox Gmaes turns the world's greatest TV shows into narrative mobile games, fusing television and mobile for the connected generation.

Our free-to-play, social games give millions of TV fans new ways to engage with their favourite shows, creating a shared platform for storytelling and adventure.

Future Games of London

The App Store arrived in July 2008. At the time we thought this would revolutionise how people accessed and played games. We immediately started work to prepare the foundations for what became Future Games of London. The company was formed in 2009 with the exclusive plan to build games for this new smart phone era. We wanted to publish innovative, original and mass market content to what we could see would become an ever-increasing global audience.

We could never have imagined how big the market could become. The industry is now expecting 1 billion smart phones by 2015!?

FuturLab

FuturLab is an award winning game studio developing original IP and doing work for hire.

Ethos We pride ourselves on developing the most engaging ideas, and always seek to elicit three levels of response from our target audience:

  1. Cool!
  2. Ah, I see!
  3. Damn, that’s really clever actually…

We’ve been hearing this response for over 10 years. We never get tired of hearing it, and we work very hard to ensure we keep hearing it in future.

GAME Retail

GAME Retail Ltd is the UK’s videogames retail specialist with a network of over 320 stores, ever-developing e-commerce and m-commerce sites, an award-winning app, and a commitment to building the UK’s most valuable community of gamers.

GAME’s strategy looks to five key areas: having the best community rewards; excelling in all digital arenas; being a true omni-channel retailer; giving gamers the widest possible range of ways to pay; and ultimately delivering for the gamers of the UK. We do that through putting community at the heart of everything we do.

GameGrin

Founded in 1998, GameGrin is an independent media company who has been working within the gaming industry for more than 15 years. In this time, they have consistently ran LAN parties and published light-hearted, but fair and unbiased articles, previews and reviews. 

Along with this, they run sucessful digital media publications under the name of The GameOn Magazine for customers such as Warner Brothers Interactive Entertainment, Activision, 2K Games and Hi-Rez Studios."

Gamer Network

Gamer Network was founded in 1999 by brothers Rupert and Nick Loman.

Prior to founding the company, the brothers played a lot of network and online games like Duke Nukem 3D and Quake II, and their love for competitive multiplayer video games led them to organise their own events.

After realising they were better at organising than competing, they decided to create an online games business together with friends from the gaming community. Several years after that (paying the bills by designing websites and game middleware) they decided to focus purely on games media.

Games Britannia

Games Britannia is a schools videogame festival aimed at inspiring the next generation of British videogame talent.

The festival is aimed at young people aged between 11 and 18, and a smaller number of children aged from 5 to 11. Through a range of exciting, engaging and educational workshops, lectures and activities we hope to inspire and empower children to become to game designers, coders, musicians and artists of the future.

Games London

Games London is a groundbreaking new programme to support, grow and promote the games and interactive entertainment sector in the UK capital. The programme is funded by the Mayor of London’s London Enterprise Panel (LEP) and delivered by Film London, the capital’s strategic agency for film and media, and UK games industry trade body The Association for UK Interactive Entertainment (Ukie).

games.london

 

GamesAid

GamesAid is a UK based video games charity (Registered UK Charity  # 1081706) which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people.

It is a non-trading body, administered by Trustees who operate on a fixed term basis run by a chairman who is also appointed on a fixed term. As the only fully democratic charity in the games space, members of the games industry propose and vote for the charities of their choice annually.

Gamification Nation

Who we work with?
Our clients range from large multinational organisations to forward thinking SME’s. Most projects have been internal and are covered by non-disclosure agreements. They range from a learning platform for schools to internal content gamification for both forums and learning, sales gamification, recruitment and productivity solutions.

GENBA

GENBA is a fully-automated, cloud-based, API driven digital logistics platform that bridges the gap between publishers and resellers on a global basis. We provide publishers and retailers with a faster route to customers, without the time or cost of building your own logistics infrastructure. GENBA eliminates the operational and technical logistics involved with publishing and selling digital content by enabling the automatic, secure delivery of activation keys, official publisher metadata and videos in multiple languages.

Gfinity

Formed by gamers and with the backing of successful investors, Gfinity was created to help push eSports within the UK to a professional level, to raise awareness and to provide an arena for gamers to showcase their talent.

Gfinity was launched as a company in early 2013 and plans were immediately set in motion to deliver events and user experiences unlike any that had been seen in European eSports before it.

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