Our members

Our members make us what we are. 

We represent almost 400 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

ARM

ARM® technology is at the heart of a computing and connectivity revolution that is transforming the way people live and businesses operate. Every day more than 40 million ARM-based chips are shipped by our partners into products that enhance the human experience; connecting people, improving lives and making the impossible possible. From the sensor to the cloud and all points in between, ARM is shaping the smart connected world. 

Dashine Electronics

We are One of China´s leading companies in the design, development and manufacture of video game accessories, peripherals and smart human interactive HID devices.

Our Services

Extensive R&D and Engineering Capability
The entertainment industries that we operate in demand innovation and a key objective for us is to ensure our R&D and engineering departments are well resourced and funded.
Our areas of expertise

GameFace Labs

Partnered with Nvidia, GameFace Labs has created CORE: a cross-platform, mobile supercomputer capable of playing VR, AR and 2D Android content on the go, or plugged into a television. With driver support for market leading VR and AR headsets, CORE will allow users to plug their existing hardware into a single device and supports both mobile use (when plugged into a headset), as well as set top box mode when plugged into a display.

Ultrahaptics

Ultrahaptics has developed a unique technology that enables users to receive tactile feedback without needing to wear or touch anything. The technology uses ultrasound to project sensations through the air and directly onto the user. Users can ‘feel’ touch-less buttons get feedback for mid-air gestures or interact with virtual objects.