Thursday 22 September - London, United Kingdom – Trade body uses AGM at EGX to call for games businesses to support their local Digital Schoolhouse, take control of their data in The UK Games Map, and announce new Board of Directors
Ukie also formally announced the results of its 2016-17 Board election at the trade body’s AGM at EGX.
Veronique Lallier, VP European Publishing at High-Rez Studios, makers of eSports title Smite, joins the Board this year, along with six re-elected Directors.
Andy Payne, CEO of AppyNation, Rocket Lolly’s Ella Romanos, Ian Livingstone, Chair of Playmob, Sports Interactive’s Miles Jacobson and Curve Digital’s Stuart Dinsey will serve another two-year term and Noirin Carmody, Co-Founder and COO of Revolution Software, resumes her role as Chair of the Board for a second year.
It was also announced that Dave Gould, Senior Director of Sales UK & Export, Take Two Interactive, will take the Board Treasurer role.
Forty-two per cent of Ukie’s eligible voting membership voted in the election, which means the Board consists of 21 leading members of the games industry tasked with shaping Ukie’s strategy over the next two years. You can see the full list of the Ukie Board here.
Ukie also used the AGM to call for games companies to support the innovative Digital Schoolhouse programme, which launched nationwide last week, thanks to a new partnership with PlayStation.
The inspiring STEAM-driven computing education initiative is now active in 19 schools across the country, following a hugely successful pilot year in London. The first academic year of the national roll-out is expected to reach 15,000 school children with its unique play-based learning model that inspires children at a young age, especially girls, and equips teachers with creative computing resources and ways of teaching.
Warwick Light, MD & VP, UK & Ireland of lead Digital Schoolhouse partner, SIEE, called for more games companies across the UK to adopt their local schools to become Digital Schoolhouses, to strengthen bonds between industry and education and to help create new engaging ways to inspire children to learn digital skills.
If you are interested in hearing more about The Digital Schoolhouse, powered by PlayStation, or are interested in sponsoring your local secondary school, speak to programme director, Shahneila.
The AGM also saw the launch of The UK Games Map, a new interactive map platform created in partnership between Ukie and Nesta, the innovation foundation. The UK Games Map is the first complete dataset of the UK games industry, designed to chart the size, scale and geography of the sector using an automated Big Data approach.
Dr Jo Twist OBE, CEO of Ukie, said, “This has been a big year for Ukie, for the industry, and for the UK and we are proud to launch two key initiatives at our AGM – the UK Games Map and the call for games businesses to sponsor their local Digital Schoolhouse. These initiatives would not happen without the support of the Ukie Board who have the sector’s best interest at heart, and to the Ukie team, as well as our extensive network of members. I’m delighted to welcome back re-elected Board members and also welcome Veronique. I look forward to working with the Board and team to navigate big changes in the political landscape in the coming year, and making sure that the UK remains the best place to be making games.”
Noirin Carmody, Chair of Ukie, Co-Founder and COO of Revolution Software, said: “I’m pleased to welcome back familiar faces to the Board, and also to welcome Veronique to her new role. The announcement of the UK Games Map and the Digital Schoolhouse, powered by PlayStation, today, exemplify the hard work of the Ukie team and Board over the previous 12 months, and I am proud to be launching these in my first AGM as Chair. I am looking forward to another productive and successful year working with the new team.”
For all press enquiries, please contact Sophie Densham email@example.com or @ukiesophie
About UK Interactive Entertainment (Ukie)
Ukie (UK Interactive Entertainment) is the only trade body for the UK's games and interactive entertainment industry. A not-for-profit, it represents businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, eSports, VR and AR.
Ukie aims to support, grow and promote member businesses and the wider UK games and interactive entertainment industry by optimising the economic, cultural, political and social environment needed for businesses to thrive.
Ukie works closely with the sector to influence government and decision makers, lobbying successfully for the 2014 Video Games Tax Relief, the UK Games Fund, and the Next Gen Skills campaign which resulted in a new Computer Science Curriculum. Ukie makes connections for businesses and help them access the opportunities a digital economy offers, via a successful International Trade programme, running UK Games Industry stands at the biggest international industry events.
It promotes the industry by working with the media to raise awareness of the sector’s positive cultural and economic contribution, as well as the societal benefits of games. Ukie runs askaboutgames.com, where families can learn about safe and sensible online practices, parental controls and age ratings.
Ukie’s skills work serves to increase inclusion and diversity, advocating a STEAM approach to education. Initiatives include the Digital Schoolhouse (DSH), Video Games Ambassadors (VGAs), a Student Membership scheme, and a professional development programme.
Ukie commissioned the Blueprint for Growth report in 2015, an independent review of the UK games industry with recommendations for decision makers in Parliament for how the industry can grow.
In 2016 Ukie partnered with Film London to deliver Games London, a ground breaking new three-year programme to promote the UK as the games capital of the world, the focal point of which is the annual London Games Festival.