UK eSports sets out recommendations to government to make UK a global esports destination

Monday 28 November 2016 - London, United Kingdom - eSports whitepaper launched today by games trade body in collaboration with UK esports sector to educate policymakers about the opportunities that esports presents to the UK

The trade body for games and interactive entertainment consulted with members of the UK esports community and today released the results in a whitepaper outlining eight recommendations for how the UK can become a global leader in esports.

The esports sector is set to be worth $1bn globally by 2019, and the UK’s ecosystem is young but growing. Highlighting the sector’s prospects in job creation, local economic growth, tourism, and new skills development, the report also indicates how the sector can be used as an example of the UK’s best technology, innovation and creativity.

As a trade body for interactive entertainment, Ukie now represents major UK stakeholders, including publishers, developers, platform holders, and key players in the esports ecosystem such as Hi-Rez, makers of Smite, ESL, Gfinity, FaceIT, Team Dignitas, Fnatic and Game/Multiplay amongst others.  They worked in consultation with Ukie via its largest member Sub Group to outline the measures.

1.   The sector to work with key government departments to develop a unified strategic approach and appealing trade and investment offer to major international tournament holders, IP owners and brands;

2.   The delivery of superfast broadband and 5G to provide the best infrastructure across the country;

3.   The sector should coordinate itself as an industry group to share information and encourage and facilitate the sharing of best practice;

4.   Industry and government to develop a methodology for more accurately measuring the UK esports sector;

5.   Government to consider the needs of esports businesses and players in policy debates around skills and immigration and ensure friction-free access to the highly skilled talent needed by the games and esports sectors;

6.  The UK's already world-leading games industry education courses to include esports modules;

7.   Esports companies to actively support sustainable initiatives that promote and inspire diverse participation of esports;

8.  Fifteen UK esports ambassadors to be created to promote esports in the UK and internationally, picked from a diverse mix of players, developers, publishers and event organisers, and to be added to the UK's existing Video Games Ambassadors scheme

Ukie also announced it would be supporting the Digital Schoolhouse powered by PlayStation to hold its first schools eSports tournament in 2017.

Dr Jo Twist OBE, CEO of Ukie, said, “For some time, we have been proposing that esports in the UK could be a high value opportunity for the economy, provided the right infrastructure and support is in place so we can compete at a global level. Ukie stands for interactive entertainment, and esports is born out of the meeting of games, competition, fandom, live events, and digital innovation, and so in many ways is the epitome of interactive entertainment. Combining industry commitment with political and practical support both nationally and locally, collectively promoting the sector, and supporting the grassroots esports movement across the country, we can make the UK the leading global destination for esports.”

The whitepaper was launched at an event at Gfinity Arena, London’s home of esports, on Monday 28 November.

 

 

-ENDS –

 

Contacts

For all press enquiries, please contact Sophie Densham press@ukie.org.uk or @ukiesophie

 

About UK Interactive Entertainment (Ukie)

Ukie (UK Interactive Entertainment) is the only trade body for the UK's games and interactive entertainment industry. A not-for-profit, it represents businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, eSports, VR and AR.

Ukie aims to support, grow and promote member businesses and the wider UK games and interactive entertainment industry by optimising the economic, cultural, political and social environment needed for businesses to thrive.

Ukie works closely with the sector to influence government and decision makers, lobbying successfully for the 2014 Video Games Tax Relief, the UK Games Fund, and the Next Gen Skills campaign which resulted in a new Computer Science Curriculum. Ukie makes connections for businesses and help them access the opportunities a digital economy offers, via a successful International Trade programme, running UK Games Industry stands at the biggest international industry events.

It promotes the industry by working with the media to raise awareness of the sector’s positive cultural and economic contribution, as well as the societal benefits of games. Ukie runs askaboutgames.com, where families can learn about safe and sensible online practices, parental controls and age ratings.

Ukie’s skills work serves to increase inclusion and diversity, advocating a STEAM approach to education. Initiatives include the Digital Schoolhouse (DSH), Video Games Ambassadors (VGAs), a Student Membership scheme, and a professional development programme

Ukie commissioned the Blueprint for Growth report in 2015, an independent review of the UK games industry with recommendations for decision makers in Parliament for how the industry can grow.

In 2016 Ukie partnered with Film London to deliver Games London, a ground breaking new three-year programme to promote the UK as the games capital of the world, the focal point of which is the annual London Games Festival.

Website: ukie.org.uk
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