Ukie launch industry-wide consultation to inform the next chapter for the UK games industry

MPs, Peers, civil servants and the games industry gathered at the annual Westminster Summer Reception to celebrate the UK games sector. At the event Ukie launched plans for a nationwide consultation to develop the strategy for future-proofing the industry post Brexit

London, United Kingdom, 21 June 2018 – Two years on from the EU referendum, Ukie announced a nationwide games industry consultation tour at its annual Westminster Summer Reception, to kickstart its bid to help the UK games industry thrive post-Brexit.

A year following the referendum in 2016, Ukie published its State of Play report, which revealed the potential impact of Brexit on the UK games industry. Access to diverse international and homegrown talent, cross-border data transfers, access to re-structured cultural funds, and continued access to markets emerged as the largest concerns in the report.

In the same vein as Ukie’s 2015 Blueprint for Growth report, this year Ukie will once again travel the UK to consult with hundreds of game companies of all shapes and sizes. Building on the Government’s industrial strategy Ukie will develop the industry’s overarching strategy to maintain its rapid growth economically and its enhance its status culturally, as well as refining key recommendations for Government

Ukie CEO Dr Jo Twist OBE said: “We have been extremely active in presenting all the evidence-based policy recommendations to Government possible over the last two years and look forward to clarity and certainty in the next few months from Government regarding how we do global, friction free business after we leave the EU. This consultation is a necessary step to achieve a united and strong voice for and by the industry in all its diversity. As the fifth largest games market in the world, and globally respected for our creativity and innovation, we need to keep pace as the industry continues to grow globally.

“Last year’s State of Play EU report showed that 61% of games businesses in the UK rely on international talent and although the industry plays a strong role in helping to shape the homegrown skills we need, it is the diversity of perspectives and experience, as a global industry, that will drive our innovation, creativity and success. So, we need clarity on what new immigration system will be in place very soon in order to offer companies confidence.”

Minister of State for the Department for Digital, Culture, Media and Sport Margot James MP said:

“The UK games industry is at the heart of our creative industries, combining arts and culture with science and technology and delivering compelling interactive experiences to a global audience. The Government is committed to supporting this sector, through initiatives such as the Video Games Tax Relief, the UK Games fund and we now look forward to further developing this partnership as we deliver the Creative Industries Sector Deal.”

Noirin Carmody, COO Revolution Software and Chair of the Ukie Board of directors added: “It’s fantastic we can bring together Government, MPs, Peers, friends and influencers alike to celebrate the industry’s positive impact in the UK and globally. It puts us in the perfect position to present our vision, and our plan to address the issues that that will help ensure the UK is the best place in the world to make and sell and play games.”

Later this year, Ukie will launch their Positive Games campaign, which aims to promote what makes video games not only a fun and safe pastime for all, but also an essential part of the UK economy.

-ENDS –

 

Contacts

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About UK Interactive Entertainment (Ukie)

Ukie (UK Interactive Entertainment) is the only trade body for the UK's games and interactive entertainment industry. A not-for-profit, it represents businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, eSports, VR and AR.

Ukie aims to support, grow and promote member businesses and the wider UK games and interactive entertainment industry by optimising the economic, cultural, political and social environment needed for businesses to thrive.

Ukie works closely with the sector to influence government and decision makers, lobbying successfully for the 2014 Video Games Tax Relief, the UK Games Fund, and the Next Gen Skills campaign which resulted in a new Computer Science Curriculum. Ukie makes connections for businesses and help them access the opportunities a digital economy offers, via a successful International Trade programme, running UK Games Industry stands at the biggest international industry events.

It promotes the industry by working with the media to raise awareness of the sector’s positive cultural and economic contribution, as well as the societal benefits of games. Ukie runs askaboutgames.com, where families can learn about safe and sensible online practices, parental controls and age ratings.

Ukie’s skills work serves to increase inclusion and diversity, advocating a STEAM approach to education. Initiatives include the Digital Schoolhouse (DSH), Video Games Ambassadors (VGAs), a Student Membership scheme, and a professional development programme.

Ukie commissioned the Blueprint for Growth report in 2015, an independent review of the UK games industry with recommendations for decision makers in Parliament for how the industry can grow.

In 2016 Ukie partnered with Film London to deliver Games London, a ground breaking new three-year programme to promote the UK as the games capital of the world, the focal point of which is the annual London Games Festival.

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