The UK's Industrial Strategy takes its early first steps
The Government today published its Industrial Strategy White Paper which lays out some early headlines, programmes and ambitions which it hopes will help build a modern economy fit for the future.
A little earlier in the year, we asked our members to participate in our annual Member Survey, giving them an opportunity to give us direct feedback on how Ukie is doing and what's important for us to focus on, so we can continue to act as a strong voice for the industry and develop the services that they need.
At the same time, we took the opportunity to ask a few questions to give us a bit of extra insight into the industry - and now we've had a bit of time to digest everything, we wanted to share some of the key findings in a few blogs over the coming weeks.
Nesta research reveals the average person who plays games: female, 43 years old, highly educated and an active consumer of culture
People who play games are better educated, no less wealthy and more likely than non-games players to participate actively in culture, according to research conducted by innovation charity Nesta, released in a report that challenges the existing stereotype of games players.
The UK games market was valued at a record £4.33bn in 2016, up +1.2% from the 2015 figures.
The result shows positive growth for the games and interactive entertainment economy, including an +11.1% increase in digital console and PC games sales to £1.22bn and an impressive +16.9% rise in UK mobile games revenue - now worth £995m.
For the first time since launch, the UK Games Map is now tracking more than 2,000 active games companies in the United Kingdom.
Thanks to an incredible response from the UK games industry, Ukie have processed more than 120 data submissions from UK games companies to the UK Games Map, both adding new companies to the dataset and providing updates and improvements to existing company data. As of this morning, this brings the total number of active games businesses listed in the map to 2,028.
It's been a busy 10 days since we launch the UK Games Map, the first real-time interactive map of the UK games industry. We've had an amazing reponse to the map, with some great feedback from across the industry, academia, government, gamesmap users, direct email and social media, so we thought we'd share a little of what's been going on behind the scenes.
Less than two weeks since its US release and just 6 days in for Europe, Niantic’s Pokémon GO is proving to be a phenomenal success, with millions of installs, revenue records smashed and both the games industry and the mainstream media scarcely able to keep up with the deluge of incredible stories rolling in by the hour.
We love a bit of data here at Ukie, so below are collected a few choice facts and charts about the story so far:
Culture committee mulls tougher data breach sanctions
The Culture, Media and Sport Committee's report into cyber-ecurity published 17 June recommended a new custodial sentence of up to two years for those convicted of unlawfully obtaining and selling personal data. It has also said the Information Commissioner's Office (ICO) should also have a robust system of escalating fines at its disposal to sanction those who fail to report, prepare for or learn from data breaches.