The UK market for games was valued at a record £5.7bn in 2018, representing +10.0% growth on the previous year.
2018 was solid growth across the game software and hardware markets, with software revenues eclipsing £4bn for the first time, up +10.3% to £4.01bn. Similar growth was seen in game hardware, up +10.7% to a new high of £1.57bn. The valuation also included an analysis of consumer spend on wider game-related culture, which generated an additional £109.6m.
Since the referendum Ukie have repeatedly and consistently stressed the importance of securing a data adequacy agreement to ensure the free flow of data between the EU and UK. Yesterday in the House of Commons the Minister for Digital made a troubling admission. In a European Committee meeting regarding the exchange of data with non-EU Countries Labour MP and shadow Culture Secretary Liam Byrne asked the Minister:
The UK market for games was valued at a record £5.11bn in 2017, representing +12.4% growth on the prevoius year.
These results show strong growth across both the game software and hardware markets, with software revenues up +8.3% to all £3.56bn and hardware growing significantly by +27.1% to another record of £1.43bn. The analysis also includes an assessment of the wider spend on game-related culture, which was valued at £117m.
The UK's Industrial Strategy takes its early first steps
The Government today published its Industrial Strategy White Paper which lays out some early headlines, programmes and ambitions which it hopes will help build a modern economy fit for the future.
A little earlier in the year, we asked our members to participate in our annual Member Survey, giving them an opportunity to give us direct feedback on how Ukie is doing and what's important for us to focus on, so we can continue to act as a strong voice for the industry and develop the services that they need.
At the same time, we took the opportunity to ask a few questions to give us a bit of extra insight into the industry - and now we've had a bit of time to digest everything, we wanted to share some of the key findings in a few blogs over the coming weeks.
Nesta research reveals the average person who plays games: female, 43 years old, highly educated and an active consumer of culture
People who play games are better educated, no less wealthy and more likely than non-games players to participate actively in culture, according to research conducted by innovation charity Nesta, released in a report that challenges the existing stereotype of games players.
The UK games market was valued at a record £4.33bn in 2016, up +1.2% from the 2015 figures.
The result shows positive growth for the games and interactive entertainment economy, including an +11.1% increase in digital console and PC games sales to £1.22bn and an impressive +16.9% rise in UK mobile games revenue - now worth £995m.