Developer

Talespinners

Talespinners is a provider of story and narrative services, helping development studios of all shapes and sizes to devise and strengthen their game’s story. Whether polishing scripts ahead of recording, troubleshooting a tricky scene, or crafting plot and characters alongside the dev team, our team of experienced writers thoroughly enjoy digging into a variety of projects and creating impactful stories, characters and dialogue that resonate with players.
 
Our services include:

Firebrand Games

Experienced developer best known for producing racing titles such as Nascar Heat Mobile, Trackmania, Need for Speed, Race Driver, Dirt 2 and more for many of the biggest companies around. Now developing original IP including Kick Off, Battle Road, C.A.R.D and more.  In business since 2006 Firebrand is the reliable, quality partner on console, PC, MAC as well as mobile.

Goldborough Studio

We formed Goldborough Studio in 2012 to make character led content and games. To date we have been lead designers on 10 game projects and built 5 games on Mobile, Web, PC & Console platforms.

We are id@Xbox partners and we are currently working it’s first internally developed console game - Yami.

Our main creative studio is in Lawrenny, West Wales and we have small satellite office in Euston. 

Fire Hazard Games

We make high-energy real-life games that are easy to play and hard to forget. We take inspiration from computer games and movies and combine it with cutting-edge tech to make competitive, character-led experiences with the players at the centre.

We run regular games in a number of cities, and private games for team-building, corporate away days and groups.

Key Contact: 

Amy Strike: amy@fire-hazard.net

NaturalMotion

We’re a leading games and technology company based in Oxford, London, Brighton and San Francisco. We’re one of the fastest growing social mobile publishers on iOS and Android, and our middleware tools are used to create the biggest blockbuster titles.

Hutch Games

Hutch is a collective of passionate designers, engineers and artists who all share the same obsession: we're hell bent on making action-packed, visually stunning games that can be played and enjoyed by everyone. We develop these games from instinctive, aspirational ideas and themes. 

Over time they're iterated, moulded and sculpted from the feedback of our players and live analytics. We use data to assist creativity, not replace it. For us constantly learning is a vital part of the way we work. And we find it hugely rewarding.

GLITCHERS

GLITCHERS was founded with the intention of creating products that have real purpose and make some kind of creative or technological leap.

Our passion for doing this has seen us releasing lots of our own ideas – and that has led to collaborations with some of the world’s most forward-thinking people, institutions and brands.

We ruthlessly strive to only ever produce fresh and engaging content we truly believe in.

Team 17

We are a fully independent video game developer and games label responsible for the Worms™ series.

One of the longest running privately owned independent games companies in the world. Team17 ‘Games Label Programme’ supports and helps games creators all around the world to bring their games to market across all gaming platforms.

Team17 is pioneering the way games creators work with publishing partners in a digital world. Team17 have released over 70 games across numerous gaming platforms with sales in excess of 65 million units.

Criterion Games

We’re Criterion Games and we make video games. You’ll know us from the Burnout series, Black and two recent Need For Speed games: Hot Pursuit and Most Wanted.

We love games. Innovation drives us and we have a rich history of embracing cutting edge tech to bring you original gaming experiences, from Mugshots to Freeburn Challenges, Easydrive to Autolog.

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