Good Catch is a brand new game developer and publishing company creating high quality, entertainment focused games across multiple platforms for global audiences.
With headquarters in Shepherds Bush, London, Good Catch are building on an established, talented team driven by creativity and energy to turn great ideas into great experiences.
Ground Shatter is an independent games developer. It is a supercut of every three-point landingfrom popular media. Ground Shatter is the feeling of finding a Neo Geo MVS amidst the cranes and pushers of a sea-side arcade.
If Ground Shatter was a caring, nurturing parent it would be your mum. If it was an insult it would be "your mum".
We play games. We love games. We make games.
We do it for ourselves. We do it for our friends. We do it for anyone who enjoys gaming.
We’re a small team of individuals based in London and our goal is to be proud of our creations and make games that are fun to play.
We’ve only just started out, so follow our progress on social networks or get in touch if there’s anything you’d like to know.
Freejam was founded in Portsmouth, UK by five guys with a solid belief in one simple game idea ‘Robocraft’. We pooled our combined 52 years of traditional games development experience, came up with great idea and by incorporating a new lean-start-up philosophy etched into our brains we were set free to innovate.
Payload Studios is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech.
Previously of London's Ideaworks mobile studio, Payload Studios founder Russ Clarke left London’s Ideaworks mobile studio to go on his very own indie adventure in 2012.
The end result was Payload Studios, with Russ pulling in his experience from working on beloved franchises like Metal Gear, Call of Duty, Resident Evil, Tomb Raider and Fable to create the first prototype for TerraTech.
Desk Dragons Interactive is a Manchester based game development studio founded in 2015 by a collection of passionate and experienced game developers. Our team is united around three core pillars which we constantly measure ourselves against. These are:
Sketchbook Games is a microstudio developing story focused platformer, Lost Words (originally called The Last Word), which is set inside a diary and sees players solving a variety of puzzles by dragging around the words on each page. Game designer Mark Backler has previously worked on games such as Harry Potter: Order of the Phoenix and Fable 2. Programmer Audrey Profit was formerly at Whispering Gibbon and Catton Bell. Concept artist Ross Burt has over 12 years experience from companies like the BBC, EA and Playfish.
Draw & Code create incredible experiences that bring together art, design and technology.
From our Liverpool studio the creative and technical teams at Draw & Code collaborate to produce innovative work that amazes. Our ten-strong crew have tackled everything from large-scale projection mapping projects to cutting edge immersive experiences.
We Heart Dragons is the award winning * micro indie games studio of Alex Trowers and Leanne Bayley. Alex and Leanne started making games together in 2013, they chose the name We Heart Dragons after using it as their team name for the Global Game Jam that year.