CCP was founded in 1997 in Reykjavik, Iceland. With the launch of EVE Online in May 2003, CCP established itself as one of the most innovative companies in interactive entertainment, winning numerous awards and receiving critical acclaim worldwide.
Milestone was founded in 1996 in Milan, and since then it has consolidated its position as Italy‘s foremost videogame developer on consoles and PC. The high quality of its products makes it unique in Italy, and it has established itself internationally as one of the best development teams working in the racing genre, both on and off-road.
We're a tiny indie video game developer and game design consultancy based in Edinburgh, Scotland. Why ants? Because we're small, sociable and very hard working.
Nosebleed Interactive is a multi-award winning independent studio based in Newcastle upon Tyne, in the heart of the North East of England. We’ve worked with some of the world’s biggest companies, brands and content providers such as Channel 4 and Sony Interactive Entertainment.
At our core, we're all gamers, passionate about playing and making great games and entertainment software. Our focus is on crafting unique, fun and inclusive experiences. We're always striving to exceed expectations with what we do.
rocabee is a trusted product and service provider in the online gaming industry. We bring expertise and many years of experience to the table. We are also gaming enthusiasts always on the pulse of the latest industry developments and innovations. rocabee is based in London - United Kingdom.
Good Catch is a brand new game developer and publishing company creating high quality, entertainment focused games across multiple platforms for global audiences.
With headquarters in Shepherds Bush, London, Good Catch are building on an established, talented team driven by creativity and energy to turn great ideas into great experiences.
Ground Shatter is an independent games developer. It is a supercut of every three-point landingfrom popular media. Ground Shatter is the feeling of finding a Neo Geo MVS amidst the cranes and pushers of a sea-side arcade.
If Ground Shatter was a caring, nurturing parent it would be your mum. If it was an insult it would be "your mum".
We play games. We love games. We make games.
We do it for ourselves. We do it for our friends. We do it for anyone who enjoys gaming.
We’re a small team of individuals based in London and our goal is to be proud of our creations and make games that are fun to play.
We’ve only just started out, so follow our progress on social networks or get in touch if there’s anything you’d like to know.
Freejam was founded in Portsmouth, UK by five guys with a solid belief in one simple game idea ‘Robocraft’. We pooled our combined 52 years of traditional games development experience, came up with great idea and by incorporating a new lean-start-up philosophy etched into our brains we were set free to innovate.
Payload Studios is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech.
Previously of London's Ideaworks mobile studio, Payload Studios founder Russ Clarke left London’s Ideaworks mobile studio to go on his very own indie adventure in 2012.
The end result was Payload Studios, with Russ pulling in his experience from working on beloved franchises like Metal Gear, Call of Duty, Resident Evil, Tomb Raider and Fable to create the first prototype for TerraTech.