Publisher

King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games

We have more than 180 fun titles in over 200 countries. Our hits include Candy Crush Saga, Farm Heroes Saga, Papa Pear Saga, Pet Rescue Saga and Bubble Witch Saga.

We have 352 million average monthly unique users, as of first quarter 2014, across web and mobile platforms.

Marvelous Games

Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the middle east. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

Kiss

Established in 2012, Kiss Ltd offers indie developers from the UK and around the world a 'Label' to publish their games on digital download stores such as Steam.  Kiss provides all the contract and legal support; manages all tax issues; manages the catalogue; collects royalties and provides a full suite of marketing assistance.  Most importantly, our development partners retain their IP rights. 

Follow on Twitter: @KISSLtd

Ripstone

Ripstone isn't your typical games publisher & we work hard to make sure it stays that way. Our focus is on the ever-growing digital gaming space, be that downloadable console gaming, social networks, browser based games, mobile or whatever is just around the corner.

The team at Ripstone have vast experience in video games and films, having been responsible for some of the most well known, respected and commercially successful games of recent years.

AppyNation

AppyNation was founded by Andy Payne in 2011 in London as a developer-led collaborative consortium of independent studios from around the UK who came together with the backing of NESTA to offer an alternative to the traditional publisher model.

Born out of an idea shared by developers Finblade, Proper Games, Niffler, Onteca, Supersonic and Chromativity, AppyNation gave member developers freedom over the games they choose to develop for iOS & Android whilst allowing them to maintain complete control and ownership over their IP.

Dovetail Games

Dovetail Games creates digital hobbies enjoyed by hundreds of thousands of passionate enthusiasts across the globe. These hobbies come in the form of simulation experiences that faithfully recreate real world situations and put players at the heart of the action.

Revolution Software

Revolution Software was founded in 1990 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. The company’s speciality would be for writing adventure games, including Beneath a Steel Sky, and the Broken Sword series which have sold over 4 million copies worldwide and have earned £100 million.

Soccer Manager

Soccer Manager is a large online multiplayer football management game. Their visitors are mostly made up of young to middle aged males who are interested in soccer.  Soccer Manager is the peoples game developed by soccer fans for soccer fans.  Soccer Manager is free for all and will always be free for all.

PQube

PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth, Paris, Bristol and Bawtry. PQube is a licensed publisher for Sony, Microsoft and Nintendo platforms and publishes and distributes games on Playstation 4, Playstation Vita, Xbox One, 3DS, iOS, Android, PC and digital download.

Mediatonic

Mediatonic teams work for many months to design and build each game to achieve a creative vision that's original, compelling and fun. Once our games go live to the public, we then start to use analytics and business intelligence to understand how players are experiencing our games. Teams of people work tirelessly to improve every live game and develop the new content and features that keep our players entertained. We call this approach delivering Games as a Service because we're always listening to the gaming community and supplying new content.

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