The Association for Continuing Education in Esports (ACES) was established in October 2019 to advance the evolution of esports education. Fundamental to this aim is the bringing together of industry and academia to ensure that University based esports education is fit for purpose. The Association was set up through a partnership between six academics based in UK Universities who currently deliver esports based modules and courses. Supporting the overall aim, this being to advance the evolution of esports education, are five key objectives:
The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.
The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to:
Women in Games is a not-for-profit organisation founded in 2009. It provides encouragement, support and advocacy for women and girls throughout the game industries and educational pipeline, both nationally and internationally.
Our mission at Women in Games is to achieve full equality of opportunity and treatment for all women working, or wanting to work, in the games and eSports industries. Raising awareness and implementing initiatives that change attitudes, deliver impact and create the conditions for all women in our sector to thrive and achieve their full potential.
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
2557 companies and freelancers are Wired Sussex Members and we work with them to support the development of a successful regional digital cluster. Based in Brighton, we deliver a wide range of services, initiatives and networks designed to assist our Members both individually and collectively.
Cambridge Game Creators (CGC) is the most active community of professionals and hobbyists who create, use, or have an interest in computer graphics, visualization, simulations, and games. Creative and technical experts of all disciplines with an interest in interactive graphics, visualization, simulations, games, or virtual worlds come together to share thoughts, network, and above all have fun.
Birmingham Science Park Aston was founded in 1982 and as such is the UK’s third oldest science park. Located in its urban location within central Birmingham, it offers 250,0000 sq ft of accommodation over 14 acres.
Birmingham Science Park Aston is wholly owned by Birmingham City Council. To give the Park a new dimension, provide clarity and pave the way for the £35 million Digital Plaza development, from 2013 it is being presented as two campuses; the Science & Technology Campus and the Innovation Birmingham Campus.
The DNA is a young, rapidly-growing association of individuals and companies developing social and networked out-of-home entertainment applications, found in amusement and theme parks, retail centers, educational institutions and sports, fitness and leisure facilities.
Games Business Facilitating Network
Using various social networks including LinkeIn, Ning, Facebook and Twitter WGE has beecome THE place where the World's Video Game, TV/Movie, Gaming and Mobile Industry Professionals meet, exchange ideas, educate, advocate and create business opportunities.
LinkeIn Group: http://linkd.in/9lvl1v
Founded in 2005, the Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer. Casual games are found on a myriad of platforms including personal computers, video game consoles, mobile phones and handheld devises.