Hat-trick for God of War
Stand up, be counted: the importance of the Creative Skillset Census
While the campaign to get robust sales figures to understand the size of the digital marketplace in games rages on, we mustn't lose sight of other sets of data that are equally important for our industry - namely who we are, how many of us are there, where we are and just how big our businesses are.
New figures show great first year for Video Games Tax Relief
The BFI have released today figures on games qualifying for games tax relief in the UK for the first year of tax relief (April 2014 – March 2015).
New BFI figures have revealed how many games have qualified for Video Games Tax Relief in its first year. Since the launch in April 2014, 19 games have received final certification and 48 have received interim certification, for a total of 67 games.
UK games industry contributes £1.43bn to economy
The Economic Contribution of the UK’s Film, High-end TV, Video Games and Animation Programme Sectors report, produced by analysts Olsberg•SPI and Nordicity and commissioned by the BFI, Pinewood Shepperton plc, the British Film Commission, UK Interactive Entertainment (Ukie) and Pact, has shown that the games industry contributes £1.43bn to the economy.
UK consumer spend on games increased 13% in 2014 to £3.944bn
The latest incarnation of MCV’s annual games consumer spend analysis has revealed that the UK market rose 13% year on year in 2014. Consumer spend rose from £3.48bn in 2013 to £3.944bn leaving the UK market tantalisingly short of the £4bn mark.
£47 million in UK spend generated by Games Tax Relief in its first six months
The BFI have today released figures on games qualifying for Games Tax Relief in the UK. These are the first numbers to be made public since the relief became available on 1st April last year.
In the first six months of the tax relief, 32 games received final or interim certification, meaning that they qualify under the cultural test and can claim tax relief from HMRC. These games have a total spend in the UK of £47 million between them.
The Entertainment Retailers Association released preliminary figures on the 2014 sales of video games, music and video. When looking at the combined 3 entertainment sectors, total sales grew for the second successive year: by +2.2% versus 2013, to reach a total of £5.7bn in 2014. The growth was driven by digital, with a +18% growth, while physical decreased by -10%. While physical entertainment products sales covered 57% of total sales in 2013, they are now on par with digital sales (50% each).
More women than men play games in the UK
‘South Park: The Stick of Truth’ hands Ubisoft their first All Formats No1 of 2014, stealing top spot from Square’s ‘Thief’ (-48%), which has to settle for No2. 53% of South Park sales were on Xbox 360, 41% on PS3 and 6% on PC. It’s the first RPG to debut at No1 since ‘Ni No Kuni: Wrath Of The White Witch’ back in W5 2013. Along with ‘Minecraft: Xbox 360 Edition’ it is the only Top 10 title this week not to have been released on a current-gen format (PS4/Xbox One).