Did you know that over 30,000 people work in the games industry in the UK? Every day, up and down the country, thousands of people work together to make and release the next great game that you may end up falling in love with.
What you might not have realised is just how important literacy is to the games industry as a whole. Communicating with other people is essential for coming up with an idea for a game, designing it and making it stand out to players.
Pitching a game can be tough at the best of times. But with physical events cancelled for the foreseeable future and working from home the correct norm during the coronavirus outbreak, game makers need to think a little differently about how to pitch games for funding from publishers.
Fortunately, much of the great advice on pitching for investment or support for your game is evergreen and will stand the test of time. But there are a few adjustments you can make in the short term.
Remote work is going to be a feature of our working lives for a while. That means we're all in need of some great advice on how to make it work for you and your games business.
Fortunately, the great and the good of the games industry have come together to offer you (and, quite frankly, us) tips on how to make working from home as easy as possible.
Take it away, folks!
Theresa May has announced a snap General Election to be held on 8 June 2017.
Member Blog: What will Brexit mean for European funding of the games industry?
by Osborne Clarke
Simon Neill (Competition, Partner), Ashley Morgan (Litigation, TKL) and Rebecca Malone (Competition, Associate).
More than six weeks on from the UK's EU referendum, uncertainty is still a defining feature of the economic and political climate. For the games industry, one of the major uncertainties is the status of European-based funding.
Chair of Ukie Andy Payne on board changes
Following our EGM on 15 May, Ukie Chair Andy Payne explains what was voted on, why, what the result means for the continued future of your trade body working hard on behalf of members and the sector at large.
The Art of Discovery...
Chair of Ukie, Andy Payne continues his look into the state of publishing with insight into how to plan ahead and get your game noticed
Want or need? This is something I often ask myself about many things that come up in my daily life, business or otherwise. So often we mix the two words up contextually. We all really do need to breathe, although we may think we just want to. Do I need a game or do I just want it? Indeed, does any games developer really need a publisher? No, but some may choose to wantto work with one.
Another quite week means the Top 3 are again unchanged with ‘Mortal Kombat X’ (-32%) taking its 3rd consecutive No1 crown. It needs one more week at the top to match the 4 week record set by Battlefield Hardline so far in 2015.Despite the lack of new releases the bank holiday weekend sees sales climb 6% across entertainment software.‘Grand Theft Auto V’ (+11%) remains at No2 and sees a slight boost in sales while ‘Battlefield Hardline’ (+0%) is static at No3.
Interview: Laura Kate Dale discusses her journey into the games media
Earlier this week, we caught up with Laura Kate Dale, Editor of Destructoid UK, about her experiences getting a job in the games industry, working as a games media professional and top tips for aspiring journalists.
What made you want to get into the games industry?