Steve Stopps leads an in-depth training session on project management, exploring the practice of Scrum and its underlying theory.
Building Better Games with Scrum
Project management should help us make the best game we can with the time and team we have available. But what if it could also deliver autonomy over our own work, a sense of mastery over our skills, and a shared sense of purpose?
In this session veteran project manager Steve Stopps will provide an overview of the theory and practice of Scrum; giving you an opportunity to feel first hand what it is like to be part of a high functioning, self managing team.
The session is intended for anyone involved in game development from experienced producers to junior artists, and everyone in between. We will cover: backlogs, burndowns, estimation, planning, sprints, team roles, reviews and retrospectives. At the end of this day you will be ready to play an active role in any Scrum team.
About Steve: “I have been a manager and leader for over 25 years, and have spent the past 15 years working in games as a producer/director. In 2012 I fulfilled a life long dream; founding Team Lumo and released multiple award winning indie games"
Cost: £100 cost per attendee (£75 for Ukie Members using discount code: "UKIE25") Tickets available here.
This is an in-person session, held at Ukie's offices (18a, Blackbull Yard, 24 - 28 Hatton Wall, London EC1N 8JH) on Tuesday, 26th March, beginning at 10:00 and finishing at 16:00, with an hour's break for lunch.