Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Games Jobs Direct

The leading and fastest growing specialist international games jobs board. Games Jobs Direct has been helping studios fill vacancies since 2011 by connecting employers and candidates without the need for intermediaries.

We list vacancies from studios around the world, across all disciplines, and attract thousands of active job seekers on a daily basis.

Games London

Games London is a groundbreaking new programme to support, grow and promote the games and interactive entertainment sector in the UK capital. The programme is funded by the Mayor of London’s London Enterprise Panel (LEP) and delivered by Film London, the capital’s strategic agency for film and media, and UK games industry trade body The Association for UK Interactive Entertainment (Ukie).

games.london

 

GameS-Tech

Independent Insurance Broker specialising in Insurance for the Video Games Industry.

We offer a cost effective and innovative insurance solution for a whole range of Companies and individuals working within the industry, from Developers, Publishers, Quality Assurance & Localisation Services, Graphic Design companies etc...

GamesAid

GamesAid is a UK based video games charity (Registered UK Charity  # 1081706) which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people.

It is a non-trading body, administered by Trustees who operate on a fixed term basis run by a chairman who is also appointed on a fixed term. As the only fully democratic charity in the games space, members of the games industry propose and vote for the charities of their choice annually.

Gamification Nation

Who we work with?
Our clients range from large multinational organisations to forward thinking SME’s. Most projects have been internal and are covered by non-disclosure agreements. They range from a learning platform for schools to internal content gamification for both forums and learning, sales gamification, recruitment and productivity solutions.

GENBA

GENBA is a fully-automated, cloud-based, API driven digital logistics platform that bridges the gap between publishers and resellers on a global basis. We provide publishers and retailers with a faster route to customers, without the time or cost of building your own logistics infrastructure. GENBA eliminates the operational and technical logistics involved with publishing and selling digital content by enabling the automatic, secure delivery of activation keys, official publisher metadata and videos in multiple languages.

Gfinity

Formed by gamers and with the backing of successful investors, Gfinity was created to help push eSports within the UK to a professional level, to raise awareness and to provide an arena for gamers to showcase their talent.

Gfinity was launched as a company in early 2013 and plans were immediately set in motion to deliver events and user experiences unlike any that had been seen in European eSports before it.

GG Insurance Services

GG Insurance Services cater exclusively to the games industry. Insurance is boring and can be confusing, we get it. You want to focus on what you do and not have to worry about your business in case the unexpected happens! Here at GG we listen to our clients and by combining our passion for gaming with 30 years’ experience in the Insurance industry, we make sure you are getting exactly what you need and fully understand what you are covered for.

Discount available for our members!

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Ginx TV

GINX is the world’s only international TV channel dedicated to videogames.   Ginx is distributed to 26 million homes in 40 countries and translated in 9 languages.

Discount available for our members!

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GLITCHERS

GLITCHERS was founded with the intention of creating products that have real purpose and make some kind of creative or technological leap.

Our passion for doing this has seen us releasing lots of our own ideas – and that has led to collaborations with some of the world’s most forward-thinking people, institutions and brands.

We ruthlessly strive to only ever produce fresh and engaging content we truly believe in.

Glowmade

WE ARE A TINY STUDIO BUILDING A BIG GAME ABOUT ADVENTURING AND CREATING.

VETERANS OF THE UK GAMES SCENE, PREVIOUSLY WE HAVE WORKED ON THE ROOM, TOMB RAIDER, FABLE, LITTLEBIGPLANET, BLACK AND WHITE, AND TEARAWAY.

Goldborough Studio

Goldborough Studio is an indie dev studio that creates games and character led content using pencils, pixels, knowledge and a little magic. 

The studio is currently working our first internally developed console game - Yami

Our main creative studio is in Lawrenny, West Wales and we have small satellite office in Euston, Central London.

Goldborough Studios

We formed Goldborough Studio in 2012 to make character led content and games. To date we have been lead designers on 10 game projects and built 5 games on Mobile, Web, PC & Console platforms.

We are id@Xbox partners and we are currently working it’s first internally developed console game - Yami.

Our main creative studio is in Lawrenny, West Wales and we have small satellite office in Euston. 

Good Catch

Good Catch is a brand new game developer and publishing company creating high quality, entertainment focused games across multiple platforms for global audiences.

With headquarters in Shepherds Bush, London, Good Catch are building on an established, talented team driven by creativity and energy to turn great ideas into great experiences.

Gram Games

At Gram games, we have one goal, and one passion: to have fun, and to turn that fun into top-notch games by people around the world. Since our founding in 2012, we have worked to take that passion and build a company culture around it.

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