Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Auroch Digital Ltd

Auroch Digital is a leading video games development studio based at Bristol Games Hub, Bristol, UK. They both work with IP partners – creating titles with Games Workshop (Dark Future, Chainsaw Warrior), Steve Jackson Games (Ogre) and Modiphius (Achtung! Cthulhu Tactics) while also creating original new titles too.
 
The studio is lead by industry veteran and multiple award-winning game designer, Dr Tomas Rawlings. We specialise in creating strategy titles and games that connect to the real-world. We also specialise in porting titles between forms. 

Autistica

We are the UK’s leading autism research charity. Our vision is a long, healthy, happy life for autistic people and their families. 

We harness the potential of cutting edge science to improve the lives of everyone affected by autism by

·         funding and promoting groundbreaking medical research

·         improving understanding of autism

·         advancing new therapies and interventions

Azoomee

Azoomee is a safe entertainment service for kids offering Games, Videos and Messaging in one single app. Available on mobile devices, it's fun and constantly updated. Parents love the simplicity, value for money and peace of mind it offers: it's safe, free from advertising or in-app purchases, the content is curated by humans (not algorithms) and it has some learning content too!

 

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Bandai Namco Games Europe

The BANDAI NAMCO Group conducts its business in a wide range of fields in entertainment markets around the world. These markets, however, are constantly exposed to dramatic change and intense competition, and the Group expects its operating environment and the preferences of customers to change at an accelerating pace. Accordingly, the BANDAI NAMCO Group has started the Restart Plan in 2010. The objectives of this plan are to enhance the Group's ability to respond to change with speed and flexibility as well as to improve profitability and strengthen financial standing.

Bastion

Bastion is a PR and marketing agency based in central London. We are a team of hard-working, creative and media savvy consultants who are equally comfortable creating global campaigns for multi-national organisations or propelling start-ups through their first years in business.

BetaJester Ltd

BetaJester Ltd is a digital experiences outfit based in Yorkshire, UK. We focus on developing bespoke VR, AR, and gaming solutions to our clients problems. Over the last few years, we have built a multitude of virtual training environments, 360° marketing tools, branded games, and many other VR and AR experiences. We're looking to work with highly motivated companies and individuals interested in exploring how these immersive and innovative technologies can improve their business, both internally and externally.
 

Bidstack

Bidstack was founded in 2015, working within the Digital Out of Home space. Since our beta launch in 2016 we have moved into the gaming industry to assist gaming publishers worldwide. Based in Shoreditch, our office comes complete with a gaming arcade.
What we are selling
Virtual Out of Home – advertising within virtual worlds, on billboard space within the environments. Working with our Video Games publishers and powered by Bidstack's AI-led engine, advertisers can target gamers via billboard advertising authentic to the virtual environment.

Big Games Machine

Big Games Machine is a specialist video game PR agency based in London. Staffed only by passionate and experienced gamers, we work with developers and publishers of all sizes to help them with their global launches on mobile, PC and console. We also work with companies on their B2B campaigns to establish thought leadership and drive inbound leads. 

In our spare time, we also run the Destiny in the Pub series of events.

https://www.biggamesmachine.com/

 

Bird & Bird LLP

Bird & Bird is a leading international law firm headquartered in London.  With such a rich heritage in technology, IP and media, as well as broad international reach through our 29 offices and wider international network, the firm is ideally placed to advise on the full range of issues affecting the video games sector.
 

Bitmap Bureau

We are an independent game development studio founded in 2016 with a focus on developing titles for genuine retro hardware such as the Sega Mega Drive and Neo Geo. We also bring our titles to all modern platforms such as the Nintendo Switch, PlayStation 4 and Xbox One. We released our first Mega Drive title, “Xeno Crisis”, in October 2019 following a successful Kickstarter campaign and are keen to work with more talented artists and musicians over the coming years as we aim to create increasingly ambitious titles that push old hardware to their limits.

Blazing Griffin

Blazing Griffin a BAFTA-winning Glasgow-based digital entertainment company, specialising in telling stories across a wide range of platforms and mediums with a specific focus on the development and production of video game development, film and TV and post production services.

bluegfx

bluegfx is a leading technology company, supplying 3D, video, storage, workstation, render management, stereoscopic, infrastructure, networking and cloud technologies to the digital media industry. We work with clients to deliver technically innovative, future proof products and services, encompassing training, support and cloud technologies.

Our approach is consultative and we engage with clients to find a solution to their business needs; which, as well as including hardware and software, often includes service-based technologies.

Born Ready Games

We are Born Ready; a heady mix of experience, ambition, talent and passion. Our aim is to look at the breadth of games across all formats with the intention of finding the one game we feel is missing the most. And then make it. That process is an exciting blur of code, pixels and doughnuts (fast becoming a sugary mascot for the studio), making work almost as fun as play.

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