Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Rocket Lolly Games

It was great when it first began… we were regular Frankie Fans. That was over when Ella Romanos met Andy Leighton, music producer of The Rocky Horror Show. When Oscar Clark found out there was a chance to make a new game based on his favourite obsession there was no stopping the pair of them. In 2015 they set up Rocket Lolly Games Ltd specifically to make games based on the license. What drives them however, is to share the spirit of Rocky (RaRaRah) with as wide an audience as possible and still encapsulate the joy of audience participation that is quintessential for the show.

Rogue Vector

“Our vision is to create engaging, exciting and ambitious games and to share them with the community”

Rogue Vector have been developing games for mobile and desktop platforms since 2011. We believe in taking the time to forge quality games that reflect our values of gameplay and story while building off our team’s core strengths.

Roll7

We are Roll7, we make games. We try to make good games! Most of the time we can be found arguing about the tiniest details to ensure that we deliver something that makes your hands sweat with joy. If you like us, then buy our games. If you have bought our games, please tell people about us. If you sit outside of the aforementioned scenarios, then you need to take a good hard look at your life...

Roll7 was set up in 2008 by John Ribbins, Simon Bennett and Tom Hegarty as a sister venture to Youth Multimedia Training company RollingSound..

Secret Sauce

Secret Sauce has worked with many organisations, of differing sizes, to deliver PR, conferences, exhibitions, live Game Jams, product launches and themed evening events.

We work with incredible international and national organisations such as Epic Games, Sony Computer Entertainment Europe, Tenshi Consulting, Game Kettle, GameHorizon,  Abertay University and Aker Solutions (and many others), to promotional strategies, conferences, exhibitions, live Game Jams, product launches and themed evening events. 

SFB Games

SFB Games is an indie games studio made up of brothers Tom and Adam Vian. Based in London, England, we started making Flash games together in 2002, and have since gone on to make games for mobile, desktop and console, including making Snipperclips, a Nintendo published and co-developed launch title for the Nintendo Switch. Their latest release is Tangle Tower, an Apple Arcade launch title, also on Switch and Steam.

Simple Video Games / SummuS

Simple Video Games expands your studio to the cloud and provides cloud-based collaborative solutions for dev teams and digital content creators. It is fully running and has fantastic applications and projects in Video Games, Animation and VFX, as well as Education. 

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Simul

At Simul, we are passionate about creating virtual weather systems that mimic real world environments, to give a truly realistic gaming experience.

TrueSKY is the most advanced and reliable sky system available. The trueSKY SDK generates weather system data, updates it in real time. trueSKY creates volumetric cloud and atmospheric data on the GPU, and provides realtime access to the data via a lightweight API. The SDK is cross-platform and renderer-independent.

Six to Start

Founded in 2007, Six to Start is an independent games developer and entertainment company based in London. We've created games and apps for companies like the BBC, Channel 4, Penguin Books, eBay, and Muse; and we've conducted research and development for Disney Imagineering, CBS Interactive, Microsoft, and the British Museum.

Since 2011, Six to Start has focused on developing original smartphone games including Zombies, Run! and The Walk (co-created with Naomi Alderman).

Skara-Blade Remains

In a world broken apart by cataclysm, how long can you stay alive?

Fight for what’s left in Skara, the first versus fighting game of its kind.

Choose from among five races and join up to 16 players online to engage in close combat. Enjoy the freedom to customize your character’s look, equipment and fighting style. Then prepare for battle, be it for five minutes or five hours.

In Skara, actual players are the protagonists. Dominate Skara’s arenas individually or as part of warring factions.

Your actions will write Skara’s history.

Sketchbook Games

Sketchbook Games is a microstudio developing story focused platformer, Lost Words (originally called The Last Word), which is set inside a diary and sees players solving a variety of puzzles by dragging around the words on each page. Game designer Mark Backler has previously worked on games such as Harry Potter: Order of the Phoenix and Fable 2. Programmer Audrey Profit was formerly at Whispering Gibbon and Catton Bell. Concept artist Ross Burt has over 12 years experience from companies like the BBC, EA and Playfish.

Skyhook Games Studio Ltd

Founded in 2014, Skyhook Games is a growing, privately owned video games developer based in Liverpool.  The founders each have over 25 years of experience creating artwork for the video games industry. 

We provide Art Outsourcing services to video games companies around the world.  This varies from companies just needing more artists to hit a deadline, to other companies needing technical advice on how to create the art in their game.

Slightly Mad Studios

Founded in 2009, Slightly Mad Studios is the award-winning team behind the Project CARS franchise, and era-defining games such as the GTR® series, Need For Speed® Shift™, Shift 2 Unleashed®, Red Bull Air Race – The Game, and many other top-tier games. Recently joining the Codemasters group, Slightly Mad Studios are currently working on Fast & Furious Crossroads and upcoming iterations of the Project CARS franchise, with Project CARS 3 and Project CARS GO.

Slingshot Cartel

We work differently. We start with a small creative team, who focuses on the game design, the story, the look and style as its only priority, without the pressure’s that often inhibit this process. The sole purpose of this group is to build the foundations for an incredible gaming experience.

We then use our 60 years of experience and Associates to select the right development team for the job, bring in finance for the product through our investor networks and direct the entire production to launch and beyond

Soccer Manager

Soccer Manager is a large online multiplayer football management game. Their visitors are mostly made up of young to middle aged males who are interested in soccer.  Soccer Manager is the peoples game developed by soccer fans for soccer fans.  Soccer Manager is free for all and will always be free for all.

Sony Interactive Entertainment Europe

At Sony Interactive Entertainment Europe Limited, we’re for the players. Since 1995, we’ve brought unbelievable experiences, incredible adventures and a cast of thousands into the homes of gamers worldwide – and sent players out into the world with whole universes in their hands.

Today we’re blazing a trail into the future of entertainment systems, games and apps with PlayStation 4, PlayStation 3 and PlayStation Vita. And we connect players to us and each other with services such as PlayStation Plus and PlayStation Network. 

Space Ape Games

Space Ape Games is an Award Winning Mobile/Social Gaming startup founded in 2012. We’re a small, high-performing team with big aspirations to make the highest quality and most successful games on your smart phone and tablet.

We believe that the trait nearly all of the most successful games on mobile and tablet have in common is that they were made by talented teams with lots of experience working together. There are tens of thousands of app developers, but only a handful of really good, really experienced, well gelled teams out there.

SpecialEffect

Our mission is to enable anyone, whatever their physical disability, to enjoy video games and leisure technology.

But we’re not just doing it for the sake of fun. By giving people the means to participate, we’re kick-starting rehabilitation, self-esteem and, most importantly, inclusion.

Spilt Milk Studios

I’ve spent a lot of time wondering what kinds of games I want to make. I’ve come up with three words that I think sum it up, in a kind of airy-fairy, arty-farty, nebulous, ‘feely’ way.

Juicy - Every single interaction should feel good. Better than good. Every single interaction should bring a smile to your face and plant an itch in your brain… an itch that demands you keep on scratching it.

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