Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Rare

We've been on the scene under the Rare name for 25 years, and as Ultimate our legacy stretches back further still.

Established in 1985 to focus on the expanding console market, we partnered with Nintendo and sealed a reputation for quality with titles ranging from Donkey Kong Country to GoldenEye.

RECONTACT

Recontact Digital Arts is an Istanbul & London based brother and sister duo with backgrounds as film director & producers, which is reflected in their award winning cinematografic mobile game series ‘Recontact’. Recontact Digital Arts developing innovative blend of cinema & mobile game with motto of creating playable arts.

Games:

Retro Games

Retro Games Ltd – are the designers and creators of multiple retro themed consoles, and also other formats to follow in due course.

Our first console product is THEC64 range of consoles. See here for more details – www.thec64.com

Further consoles will be launched and are already in progress for other retro based brands, the brand licenses are already in place and work has started on them, we have a five year business plan!

The three main people heading up Retro Games Ltd are –

Revolution Software

Revolution Software was founded in 1990 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. The company’s speciality would be for writing adventure games, including Beneath a Steel Sky, and the Broken Sword series which have sold over 4 million copies worldwide and have earned £100 million.

Riot Games

We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 100 million play every month.

We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

Roblox

Roblox’s mission is to bring the world together through play. We enable anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers.

Roblox is powered by a global community of over two million developers who produce their own immersive multiplayer experiences each month using Roblox Studio, our intuitive desktop design tool. Any experience imaginable can be created on Roblox.

rocabee

rocabee is a trusted product and service provider in the online gaming industry. We bring expertise and many years of experience to the table. We are also gaming enthusiasts always on the pulse of the latest industry developments and innovations. rocabee is based in London - United Kingdom.

Rocket Lolly Games

It was great when it first began… we were regular Frankie Fans. That was over when Ella Romanos met Andy Leighton, music producer of The Rocky Horror Show. When Oscar Clark found out there was a chance to make a new game based on his favourite obsession there was no stopping the pair of them. In 2015 they set up Rocket Lolly Games Ltd specifically to make games based on the license. What drives them however, is to share the spirit of Rocky (RaRaRah) with as wide an audience as possible and still encapsulate the joy of audience participation that is quintessential for the show.

Rogue Vector

“Our vision is to create engaging, exciting and ambitious games and to share them with the community”

Rogue Vector have been developing games for mobile and desktop platforms since 2011. We believe in taking the time to forge quality games that reflect our values of gameplay and story while building off our team’s core strengths.

Roll7

We are Roll7, we make games. We try to make good games! Most of the time we can be found arguing about the tiniest details to ensure that we deliver something that makes your hands sweat with joy. If you like us, then buy our games. If you have bought our games, please tell people about us. If you sit outside of the aforementioned scenarios, then you need to take a good hard look at your life...

Roll7 was set up in 2008 by John Ribbins, Simon Bennett and Tom Hegarty as a sister venture to Youth Multimedia Training company RollingSound..

Scirra

Scirra Ltd was founded in May 2011 by brothers Ashley and Thomas Gullen. Scirra is based in Wandsworth, SW London. We love writing software for the challenge and the possibilities. We aim to increase what people expect from technology.

Our Software

Construct 2
Construct 2 is our flagship product. It is the next generation of programming-free game creation. It has been described by customers as "Photoshop for games". Learn more about Construct 2.

Simple Video Games / SummuS

Simple Video Games expands your studio to the cloud and provides cloud-based collaborative solutions for dev teams and digital content creators. It is fully running and has fantastic applications and projects in Video Games, Animation and VFX, as well as Education. 

Discount available for our members!

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Simul

At Simul, we are passionate about creating virtual weather systems that mimic real world environments, to give a truly realistic gaming experience.

TrueSKY is the most advanced and reliable sky system available. The trueSKY SDK generates weather system data, updates it in real time. trueSKY creates volumetric cloud and atmospheric data on the GPU, and provides realtime access to the data via a lightweight API. The SDK is cross-platform and renderer-independent.

Simul

At Simul, we are passionate about creating virtual weather systems that mimic real world environments, to give a truly realistic gaming experience.

TrueSKY is the most advanced and reliable sky system available. The trueSKY SDK generates weather system data, updates it in real time. trueSKY creates volumetric cloud and atmospheric data on the GPU, and provides realtime access to the data via a lightweight API. The SDK is cross-platform and renderer-independent.

Six to Start

Founded in 2007, Six to Start is an independent games developer and entertainment company based in London. We've created games and apps for companies like the BBC, Channel 4, Penguin Books, eBay, and Muse; and we've conducted research and development for Disney Imagineering, CBS Interactive, Microsoft, and the British Museum.

Since 2011, Six to Start has focused on developing original smartphone games including Zombies, Run! and The Walk (co-created with Naomi Alderman).

Skara-Blade Remains

In a world broken apart by cataclysm, how long can you stay alive?

Fight for what’s left in Skara, the first versus fighting game of its kind.

Choose from among five races and join up to 16 players online to engage in close combat. Enjoy the freedom to customize your character’s look, equipment and fighting style. Then prepare for battle, be it for five minutes or five hours.

In Skara, actual players are the protagonists. Dominate Skara’s arenas individually or as part of warring factions.

Your actions will write Skara’s history.

Sketchbook Games

Sketchbook Games is a microstudio developing story focused platformer, Lost Words (originally called The Last Word), which is set inside a diary and sees players solving a variety of puzzles by dragging around the words on each page. Game designer Mark Backler has previously worked on games such as Harry Potter: Order of the Phoenix and Fable 2. Programmer Audrey Profit was formerly at Whispering Gibbon and Catton Bell. Concept artist Ross Burt has over 12 years experience from companies like the BBC, EA and Playfish.

Skyhook Games Studio Ltd

Founded in 2014, Skyhook Games is a growing, privately owned video games developer based in Liverpool.  The founders each have over 25 years of experience creating artwork for the video games industry. 

We provide Art Outsourcing services to video games companies around the world.  This varies from companies just needing more artists to hit a deadline, to other companies needing technical advice on how to create the art in their game.

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