Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Slingshot Cartel

We work differently. We start with a small creative team, who focuses on the game design, the story, the look and style as its only priority, without the pressure’s that often inhibit this process. The sole purpose of this group is to build the foundations for an incredible gaming experience.

We then use our 60 years of experience and Associates to select the right development team for the job, bring in finance for the product through our investor networks and direct the entire production to launch and beyond

Soccer Manager

Soccer Manager is a large online multiplayer football management game. Their visitors are mostly made up of young to middle aged males who are interested in soccer.  Soccer Manager is the peoples game developed by soccer fans for soccer fans.  Soccer Manager is free for all and will always be free for all.

Sony Interactive Entertainment Europe

At Sony Interactive Entertainment Europe Limited, we’re for the players. Since 1995, we’ve brought unbelievable experiences, incredible adventures and a cast of thousands into the homes of gamers worldwide – and sent players out into the world with whole universes in their hands.

Today we’re blazing a trail into the future of entertainment systems, games and apps with PlayStation 4, PlayStation 3 and PlayStation Vita. And we connect players to us and each other with services such as PlayStation Plus and PlayStation Network. 

Space Ape Games

Space Ape Games is an Award Winning Mobile/Social Gaming startup founded in 2012. We’re a small, high-performing team with big aspirations to make the highest quality and most successful games on your smart phone and tablet.

We believe that the trait nearly all of the most successful games on mobile and tablet have in common is that they were made by talented teams with lots of experience working together. There are tens of thousands of app developers, but only a handful of really good, really experienced, well gelled teams out there.

Spilt Milk Studios

I’ve spent a lot of time wondering what kinds of games I want to make. I’ve come up with three words that I think sum it up, in a kind of airy-fairy, arty-farty, nebulous, ‘feely’ way.

Juicy - Every single interaction should feel good. Better than good. Every single interaction should bring a smile to your face and plant an itch in your brain… an itch that demands you keep on scratching it.

Spirit AI

Spirit AI is a committed team of technology leaders from New York, London and San Francisco.

We bring together some of the foremost thinkers in artificial intelligence within academia and the game industry. Our passion for digital spirit unites us as we strive to breathe life into human-computer interactions.

Endowed with persistent personalities and non-persistent emotions, digital beings interact based on knowledge models, social models and dialogue engines.

Splash Damage

Based in London, England, Splash Damage® Ltd is an independently-owned developer dedicated to AAA multiplayer experiences. The studio most recently completed Gears of War: Ultimate Edition. Splash Damage is best known for developing the popular Enemy Territory franchise for id Software, including the world’s first free-to-play shooter Wolfenstein: Enemy Territory® and its PC sequel, the UK and US #1 hit Enemy Territory: QUAKE Wars®.

Sports Interactive

Sports Interactive are the world’s leading developer of football management simulations through its Football Manager series of games. Brothers Paul & Oliver Collyer MBE’s released their first management game in 1992 before founding Sports Interactive in 1994. Based in the Old Street area of London, there are now more than 70 full time people in the team.

The SI team is expanded by more than 1,000 researchers across the world whose research makes up the world largest football database, as well as a contracted QA team on-site, and over 100 offsite beta testers.

State of Play Games

State of Play creates lovingly crafted games & animations.

Established in 2008, State of Play’s work has won a number of international awards.

Headed by Luke Whittaker, who mostly does the art, design and animation, co-founder Katherine Bidwell, and developer/technical genius Daniel Fountain, we’re a small team who love what we do. When possible we work with people from all over the creative industries.

Stick Sports

Stick Sports Ltd is an independent games developer and publisher, producing online and mobile sports games.

From our offices in London and Sydney we design and build sports games for sports fans.

Our first game – Stick Cricket – originally launched in 2004 was designed to be easy to pick up yet fiendishly difficult to master.

Combining simplistic graphics and fast gameplay Stick Cricket has gone on to record over 1 billion plays from 100 million players to become a classic.

Storienteer

Storienteer is a powerful way to create and share mixed reality content. We want to see the world layered with adventure and magic, and we’re providing a platform where you can do just that.

Augmented reality
Place virtual objects in the real world, on any smartphone. No weird goggles needed.

Location-based
Use geolocation and other map-based data, like terrain type and proximity.

3D models
Embed animated 3D models as virtual characters and props that players can interact with.

Studio Output

In a world filled with competing messages, it’s easy for your audience to switch off. We believe good design makes the difference. It’s what gets your brand noticed, and talked about for the right reasons.

We work with clients who, like us, recognise the commercial value in creative thinking and good design. We take a business problem and create a solution that meets your audience’s needs and your brand’s ambitions. Our work distils the character of a brand, to make it thrive on any platform.

Tag Games

Tag Games create games for the biggest gaming platforms on the planet – mobile, tablet and handheld. With a reach of over four billion potential players mobile gaming has the power to entertain you.

Talespinners

Talespinners is a provider of story and narrative services, helping development studios of all shapes and sizes to devise and strengthen their game’s story. Whether polishing scripts ahead of recording, troubleshooting a tricky scene, or crafting plot and characters alongside the dev team, our team of experienced writers thoroughly enjoy digging into a variety of projects and creating impactful stories, characters and dialogue that resonate with players.
 
Our services include:

Team 17

We are a fully independent video game developer and games label responsible for the Worms™ series.

One of the longest running privately owned independent games companies in the world. Team17 ‘Games Label Programme’ supports and helps games creators all around the world to bring their games to market across all gaming platforms.

Team17 is pioneering the way games creators work with publishing partners in a digital world. Team17 have released over 70 games across numerous gaming platforms with sales in excess of 65 million units.

Terra Virtua

Terra Virtua is the first fully immersive, blockchain-driven VR entertainment Platform. Offering consumers a marketplace where they can play games, participate in eSports and watch live events, Terra Virtua is a unique virtual platform, focusing entirely on VR entertainment, built around a strong community and social connection. Supported by VR developers, run by industry leaders and secured by blockchain, Terra Virtua is the platform for the next generation.

The Chinese Room

The Chinese Room is an award-winning game development studio based in Brighton, with some of our team working remotely across the United Kingdon.

We released our first game, Dear Esther, in February 2012 to critical and popular acclaim. Dear Esther went on to win ten major awards in 2012 and was nominated for many more, including 5 BAFTAs.

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