Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

SFB Games

SFB Games is an indie games studio made up of brothers Tom and Adam Vian. Based in London, England, we started making Flash games together in 2002, and have since gone on to make games for mobile, desktop and console, including making Snipperclips, a Nintendo published and co-developed launch title for the Nintendo Switch. Their latest release is Tangle Tower, an Apple Arcade launch title, also on Switch and Steam.

Simple Video Games / SummuS

Simple Video Games expands your studio to the cloud and provides cloud-based collaborative solutions for dev teams and digital content creators. It is fully running and has fantastic applications and projects in Video Games, Animation and VFX, as well as Education. 

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Simul

At Simul, we are passionate about creating virtual weather systems that mimic real world environments, to give a truly realistic gaming experience.

TrueSKY is the most advanced and reliable sky system available. The trueSKY SDK generates weather system data, updates it in real time. trueSKY creates volumetric cloud and atmospheric data on the GPU, and provides realtime access to the data via a lightweight API. The SDK is cross-platform and renderer-independent.

Simul

At Simul, we are passionate about creating virtual weather systems that mimic real world environments, to give a truly realistic gaming experience.

TrueSKY is the most advanced and reliable sky system available. The trueSKY SDK generates weather system data, updates it in real time. trueSKY creates volumetric cloud and atmospheric data on the GPU, and provides realtime access to the data via a lightweight API. The SDK is cross-platform and renderer-independent.

Six to Start

Founded in 2007, Six to Start is an independent games developer and entertainment company based in London. We've created games and apps for companies like the BBC, Channel 4, Penguin Books, eBay, and Muse; and we've conducted research and development for Disney Imagineering, CBS Interactive, Microsoft, and the British Museum.

Since 2011, Six to Start has focused on developing original smartphone games including Zombies, Run! and The Walk (co-created with Naomi Alderman).

Skara-Blade Remains

In a world broken apart by cataclysm, how long can you stay alive?

Fight for what’s left in Skara, the first versus fighting game of its kind.

Choose from among five races and join up to 16 players online to engage in close combat. Enjoy the freedom to customize your character’s look, equipment and fighting style. Then prepare for battle, be it for five minutes or five hours.

In Skara, actual players are the protagonists. Dominate Skara’s arenas individually or as part of warring factions.

Your actions will write Skara’s history.

Sketchbook Games

Sketchbook Games is a microstudio developing story focused platformer, Lost Words (originally called The Last Word), which is set inside a diary and sees players solving a variety of puzzles by dragging around the words on each page. Game designer Mark Backler has previously worked on games such as Harry Potter: Order of the Phoenix and Fable 2. Programmer Audrey Profit was formerly at Whispering Gibbon and Catton Bell. Concept artist Ross Burt has over 12 years experience from companies like the BBC, EA and Playfish.

Skyhook Games Studio Ltd

Founded in 2014, Skyhook Games is a growing, privately owned video games developer based in Liverpool.  The founders each have over 25 years of experience creating artwork for the video games industry. 

We provide Art Outsourcing services to video games companies around the world.  This varies from companies just needing more artists to hit a deadline, to other companies needing technical advice on how to create the art in their game.

Slingshot Cartel

We work differently. We start with a small creative team, who focuses on the game design, the story, the look and style as its only priority, without the pressure’s that often inhibit this process. The sole purpose of this group is to build the foundations for an incredible gaming experience.

We then use our 60 years of experience and Associates to select the right development team for the job, bring in finance for the product through our investor networks and direct the entire production to launch and beyond

Soccer Manager

Soccer Manager is a large online multiplayer football management game. Their visitors are mostly made up of young to middle aged males who are interested in soccer.  Soccer Manager is the peoples game developed by soccer fans for soccer fans.  Soccer Manager is free for all and will always be free for all.

Sony Interactive Entertainment Europe

At Sony Interactive Entertainment Europe Limited, we’re for the players. Since 1995, we’ve brought unbelievable experiences, incredible adventures and a cast of thousands into the homes of gamers worldwide – and sent players out into the world with whole universes in their hands.

Today we’re blazing a trail into the future of entertainment systems, games and apps with PlayStation 4, PlayStation 3 and PlayStation Vita. And we connect players to us and each other with services such as PlayStation Plus and PlayStation Network. 

Space Ape Games

Space Ape Games is an Award Winning Mobile/Social Gaming startup founded in 2012. We’re a small, high-performing team with big aspirations to make the highest quality and most successful games on your smart phone and tablet.

We believe that the trait nearly all of the most successful games on mobile and tablet have in common is that they were made by talented teams with lots of experience working together. There are tens of thousands of app developers, but only a handful of really good, really experienced, well gelled teams out there.

Spilt Milk Studios

I’ve spent a lot of time wondering what kinds of games I want to make. I’ve come up with three words that I think sum it up, in a kind of airy-fairy, arty-farty, nebulous, ‘feely’ way.

Juicy - Every single interaction should feel good. Better than good. Every single interaction should bring a smile to your face and plant an itch in your brain… an itch that demands you keep on scratching it.

Spirit AI

Spirit AI is a committed team of technology leaders from New York, London and San Francisco.

We bring together some of the foremost thinkers in artificial intelligence within academia and the game industry. Our passion for digital spirit unites us as we strive to breathe life into human-computer interactions.

Endowed with persistent personalities and non-persistent emotions, digital beings interact based on knowledge models, social models and dialogue engines.

Splash Damage

Splash Damage is dedicated to crafting team-based multiplayer games that ignite friendships as much as they do the competitive spirit. Having risen from the competitive community in 2001, the studio is driven to putting players first in worlds they love. The iconic universes of Gears of War, Halo, Batman, Doom, Quake, and Wolfenstein have all had the Splash Damage treatment, along with their own creations like Dirty Bomb. Several unannounced projects inside the London studio are also set to capture the attention of gamers worldwide. Interested in joining the team?

Sports Interactive

Sports Interactive are the world’s leading developer of football management simulations through its Football Manager series of games. Brothers Paul & Oliver Collyer MBE’s released their first management game in 1992 before founding Sports Interactive in 1994. Based in the Old Street area of London, there are now more than 70 full time people in the team.

The SI team is expanded by more than 1,000 researchers across the world whose research makes up the world largest football database, as well as a contracted QA team on-site, and over 100 offsite beta testers.

State of Play Games

State of Play creates lovingly crafted games & animations.

Established in 2008, State of Play’s work has won a number of international awards.

Headed by Luke Whittaker, who mostly does the art, design and animation, co-founder Katherine Bidwell, and developer/technical genius Daniel Fountain, we’re a small team who love what we do. When possible we work with people from all over the creative industries.

Stick Sports

Stick Sports Ltd is an independent games developer and publisher, producing online and mobile sports games.

From our offices in London and Sydney we design and build sports games for sports fans.

Our first game – Stick Cricket – originally launched in 2004 was designed to be easy to pick up yet fiendishly difficult to master.

Combining simplistic graphics and fast gameplay Stick Cricket has gone on to record over 1 billion plays from 100 million players to become a classic.

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