Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

SPORTGRAIL

Our goal is to be involved, develop and grow undervalued sports. For us, it's about creating moments that matter and building a reputation that resonates with each growing fanbase whether we are supporting establishing eSport businesses, providing services to athletes or growing the game through publishing

Association for Continuing Education in Esports (ACES)

The Association for Continuing Education in Esports (ACES) was established in October 2019 to advance the evolution of esports education.  Fundamental to this aim is the bringing together of industry and academia to ensure that University based esports education is fit for purpose.  The Association was set up through a partnership between six academics based in UK Universities who currently deliver esports based modules and courses.  Supporting the overall aim, this being to advance the evolution of esports education, are five key objectives:

Bidstack

Bidstack was founded in 2015, working within the Digital Out of Home space. Since our beta launch in 2016 we have moved into the gaming industry to assist gaming publishers worldwide. Based in Shoreditch, our office comes complete with a gaming arcade.
What we are selling
Virtual Out of Home – advertising within virtual worlds, on billboard space within the environments. Working with our Video Games publishers and powered by Bidstack's AI-led engine, advertisers can target gamers via billboard advertising authentic to the virtual environment.

bluegfx

bluegfx is a leading technology company, supplying 3D, video, storage, workstation, render management, stereoscopic, infrastructure, networking and cloud technologies to the digital media industry. We work with clients to deliver technically innovative, future proof products and services, encompassing training, support and cloud technologies.

Our approach is consultative and we engage with clients to find a solution to their business needs; which, as well as including hardware and software, often includes service-based technologies.

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

Cambridge Game Creators

Cambridge Game Creators (CGC) is the most active community of professionals and hobbyists who create, use, or have an interest in computer graphics, visualization, simulations, and games. Creative and technical experts of all disciplines with an interest in interactive graphics, visualization, simulations, games, or virtual worlds come together to share thoughts, network, and above all have fun.

Casual Games Association

Founded in 2005, the Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer. Casual games are found on a myriad of platforms including personal computers, video game consoles, mobile phones and handheld devises.

Cheetah Mobile

Cheetah Mobile (NYSE:CMCM) is a leading mobile internet company with 3.81 billion global installs across all products combined, and approximately 623 million mobile monthly active users in December 2016. Cheetah Mobile is the #4 non-game mobile app publisher in Google Play and Apple App Store worldwide. Its mission critical applications, including Clean Master, CM Security, Battery Doctor, CM Locker, PhotoGrid, News Republic, Live.me and Duba Anti-virus, help make the internet and mobile experience speedier, simpler, and safer for users around the world.

Cloud9

Cloud9 (C9) is an American eSports organization, which fields teams in Rocket League, League of Legends, Counter-Strike: Global Offensive, Hearthstone: Heroes of Warcraft, Super Smash Bros. Melee, H1Z1, Fortnite, Clash Royale, Overwatch, Rainbow Six: Siege[1], and PlayerUnknown's Battlegrounds.

CreeperHost Ltd

CreeperHost is a game service provider, providing dedicated game server hosting for Minecraft, CS:CO, ARK, Unturned, Starbound and many other games since 2011.

We provide dedicated virtual servers, as well as hardware services in our very own UK data centre, located in Grantham.

We are always looking to help out game developers, and have partnered up with a few game studios, including ChuckleFish and Igloosoft Games. 

deltaDNA

deltaDNA puts the power of data in your hands providing flexible Player Relationship Management (PRM) technology to maximize player engagement for Free-2-Play Games, Social Casino and Real Money Gambling. 

Launched in 2010, the co-founders of deltaDNA combine games industry heritage and marketing analytics expertise to create the games industry’s first dedicated real-time personalization and player insight platform.

Dignitas eSports UK

Our goal is to further develop our reputation as one of the best and most professional gaming teams in the world.

Team Dignitas was formed in September 2003, after the merger of two excellent Battlefield 1942 teams. The new ‘Dignitas’ Battlefield team went on to be very successful and after attending CeBIT (2004) we held discussions with ABIT and within a few months we had secured our first sponsor.

DNA: Digital Out-of-Home Interactive Entertainment Network Association

The DNA is a young, rapidly-growing association of individuals and companies developing social and networked out-of-home entertainment applications, found in amusement and theme parks, retail centers, educational institutions and sports, fitness and leisure facilities.

ECommPay

ECommPay set out to revolutionise the payments market in 2012, building a fully customisable technological solution to meet the needs of the world’s fastest growing businesses. Five years later, our intelligent online payment solution has made us the partner of choice in helping clients launch into emerging markets, achieve higher transaction approval rates, lower chargeback ratios and maximise revenues.

ECommPay has grown organically from a team of just 9 specialists in 2012 to 400 payment experts worldwide, with 7 offices in the UK, EU, Asia, and the Russian Federation.

Edge Esports Ltd.

Edge Esports connects games, teams, leagues and brands to each other using smart contracts.

We have provided consultancy services to brands like adidas, Mishcon de Reya and the Royal Bank of Canada.

We have connected sponsors like Three Mobile, Four Star Pizza and Lucozade to esports properties.

We connect players to professional teams like Lightning Pandas.

We have run influencer campaigns for brands like EA, Epic Games, HyperX and Netease.

 

ELC

Esports specialists, we create content at our studios and host tournaments and events on our Mobile Gaming Arena, Big Betty. Big Betty is a fully functioning stage, with casting cabin and 4k Streaming studio that can be driven anywhere in Europe. Bringing esports to the players.


In addition to this we have Gaming Arenas in the US, Europe and China. Our flagship Arena in Vegas hosted the Ninja 18 event earlier this year that set the world streaming record.

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