Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Autistica

We are the UK’s leading autism research charity. Our vision is a long, healthy, happy life for autistic people and their families. 

We harness the potential of cutting edge science to improve the lives of everyone affected by autism by

·         funding and promoting groundbreaking medical research

·         improving understanding of autism

·         advancing new therapies and interventions

Bidstack

Bidstack was founded in 2015, working within the Digital Out of Home space. Since our beta launch in 2016 we have moved into the gaming industry to assist gaming publishers worldwide. Based in Shoreditch, our office comes complete with a gaming arcade.
What we are selling
Virtual Out of Home – advertising within virtual worlds, on billboard space within the environments. Working with our Video Games publishers and powered by Bidstack's AI-led engine, advertisers can target gamers via billboard advertising authentic to the virtual environment.

bluegfx

bluegfx is a leading technology company, supplying 3D, video, storage, workstation, render management, stereoscopic, infrastructure, networking and cloud technologies to the digital media industry. We work with clients to deliver technically innovative, future proof products and services, encompassing training, support and cloud technologies.

Our approach is consultative and we engage with clients to find a solution to their business needs; which, as well as including hardware and software, often includes service-based technologies.

Cheetah Mobile

Cheetah Mobile (NYSE:CMCM) is a leading mobile internet company with 3.81 billion global installs across all products combined, and approximately 623 million mobile monthly active users in December 2016. Cheetah Mobile is the #4 non-game mobile app publisher in Google Play and Apple App Store worldwide. Its mission critical applications, including Clean Master, CM Security, Battery Doctor, CM Locker, PhotoGrid, News Republic, Live.me and Duba Anti-virus, help make the internet and mobile experience speedier, simpler, and safer for users around the world.

deltaDNA

deltaDNA puts the power of data in your hands providing flexible Player Relationship Management (PRM) technology to maximize player engagement for Free-2-Play Games, Social Casino and Real Money Gambling. 

Launched in 2010, the co-founders of deltaDNA combine games industry heritage and marketing analytics expertise to create the games industry’s first dedicated real-time personalization and player insight platform.

ECommPay

ECommPay set out to revolutionise the payments market in 2012, building a fully customisable technological solution to meet the needs of the world’s fastest growing businesses. Five years later, our intelligent online payment solution has made us the partner of choice in helping clients launch into emerging markets, achieve higher transaction approval rates, lower chargeback ratios and maximise revenues.

ECommPay has grown organically from a team of just 9 specialists in 2012 to 400 payment experts worldwide, with 7 offices in the UK, EU, Asia, and the Russian Federation.

Epic Games UK

Epic Games UK officially formed in August 2014, setting up longtime collaborator and trusted partner Pitbull Studio as a fully integrated team driving Unreal Engine 4 development in the region. Epic Games UK is expanding its presence in Guildford, with offices in Newcastle and Royal Leamington Spa as well. The Epic Games UK team brings indispensable efforts to licensing services, supporting developers all across Europe, and also contributing to Epic’s next big game, Fortnite. 

Escape Technology

Escape Technology is a reseller based in Soho and Munich that specialises in the sale, support and deployment of leading digital media technologies that are used across multiple industries including VFX, Games, Architecture, Design, Advertising, TV and much more!
           

GamesAid

GamesAid is a UK based video games charity (Registered UK Charity  # 1081706) which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people.

It is a non-trading body, administered by Trustees who operate on a fixed term basis run by a chairman who is also appointed on a fixed term. As the only fully democratic charity in the games space, members of the games industry propose and vote for the charities of their choice annually.

GENBA

GENBA is a fully-automated, cloud-based, API driven digital logistics platform that bridges the gap between publishers and resellers on a global basis. We provide publishers and retailers with a faster route to customers, without the time or cost of building your own logistics infrastructure. GENBA eliminates the operational and technical logistics involved with publishing and selling digital content by enabling the automatic, secure delivery of activation keys, official publisher metadata and videos in multiple languages.

Keymailer

Keymailer connects YouTubers and Twitch / Mixer streamers to game publishers so that you can get access to game keys quickly and easily.

Whether you’re a casual streamer or a YouTube superstar, Keymailer makes it easy for content creators to request and receive Steam, PS4, Xbox One, Switch, 3DS, Vita and VR game keys to showcase on their channels.

Krotos

Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Our first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.

Ludus Magnus

Ludus Magnus are a UK registered charity which helps young people develop their skill sets to advance in life. They help those who are disadvantaged (i.e. NEETs, the unemployed), people with communication & literacy needs and disabilities and those who live in deprived areas through ALVIE®, Accelerated Learning Via Interactive Entertainment/Education.

NaturalMotion

We’re a leading games and technology company based in Oxford, London, Brighton and San Francisco. We’re one of the fastest growing social mobile publishers on iOS and Android, and our middleware tools are used to create the biggest blockbuster titles.

Playmob

Revolutionising giving, Playmob are enabling charities to fundraise through games. Playmob have developed a core technology, which connects in-game purchases to charitable giving and allows the player to view a collective of all the good they do, by playing games. The business wishes to be the central platform for game developers to quickly and easily connect to good causes, giving their players a real world positive link within playing their games. As well as providing the technology, we will be offering premium data analytical packages and services.

Polystream

Changing the way we deliver cloud gaming

Polystream is a novel technology for delivering realtime applications on desktop, tablets and mobile.

  • High Performance.
  • Low bandwidth requirements.
  • Low running costs.

Raspberry Pi Foundation

The idea behind a tiny and affordable computer for kids came in 2006, when Eben Upton, Rob Mullins, Jack Lang and Alan Mycroft, based at the University of Cambridge’s Computer Laboratory, became concerned about the year-on-year decline in the numbers and skills levels of the A Level students applying to read Computer Science. From a situation in the 1990s where most of the kids applying were coming to interview as experienced hobbyist programmers, the landscape in the 2000s was very different; a typical applicant might only have done a little web design.

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