Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Platform

Platform is a community of social gamers and esports enthusiast powered by lifestyle venues. We are opening our first venue in Central London in early 2019. Our hubs are specifically designed for social gaming experiences with high-end gaming setups, delicious food and drinks and weekly events. For brands within the industry, Platform is the perfect location for brand awareness, community and corporate events. Platform will also be hosting esports tournament with our partners and interested communities.

Playniac

Playniac create thinky games. We’ve been featured at Develop Indie Showcase, Game Connection 2013 Selected Projects, IndieCade 2012, IndieCade East 2013, IndieCade 2013, Geek 2014, GameCamp 6 & 7 and Radius Festival. We’ve been mentioned in print, online, in television media worldwide and even in UK Parliament. We’ve won industry support from NESTA, Adobe and Abertay Prototype Fund.

Playtonic

Playtonic Games are an independent videogame developer, started by the creative talent behind some of the most popular platform games of the past (including Donkey Kong Country and Banjo-Kazooie).  Our aim is to bring fun games that everyone loves to play to new and old audiences alike across multiple platforms!

Playtra

Playtra was founded in 2018 by Dan Bernardo, former Vice-President Global
Creative for video tech darling, Unruly. With a track record of creating incredible
products, delivered by passionate, efficient teams. Dan is bringing all his
experience and love for games to Playtra. Playtra is, currently, a five strong team,
with a combined experience pool of more than 15 years in the gaming industry.
Games push the boundaries of what is possible in technology and art. Playtra

Polygon&Pixel

We play games. We love games. We make games.

We do it for ourselves. We do it for our friends. We do it for anyone who enjoys gaming.

We’re a small team of individuals based in London and our goal is to be proud of our creations and make games that are fun to play.

We’ve only just started out, so follow our progress on social networks or get in touch if there’s anything you’d like to know.

Pomegranate

We are Pomegranate, the digital user experience agency.

We fuse function, emotion and design to create meaningful user experiences that achieve business goals.

People have freedom unlike ever before, consuming digital content and services, when they want, where they want and on whichever device they choose. If brands are to achieve their business objectives it is vital they place importance on designing user journeys that combine no fuss functionality with emotional stimulation. This is where we can help.

Quantum Soup

Quantum Soup is an independent video game developer based in North Wales, specialising in narrative-driven games.

The studio was started in 2016 by Ralph Ferneyhough and Chris Payne, after working together for fifteen years at BAFTA-winning studio Traveller's Tales. Ralph was part of the core team designing the original LEGO Star Wars.

Ralph and Chris also founded the northern arm of the Games Wales group, running events for students and the public out of Wrexham Glyndwr University and Bangor University.

R8 Games

R8 Games is a newly established company based in the north-east of England looking to make an impact on the games industry. We strive to make video games, pushing ourselves to create the most visually stunning and enjoyable games on the market with intentions of releasing our titles on the latest platforms.

Working in partership with The Designers Republic, we hope to release the next spiritual successor to Wipeout.

Rantmedia

Chances are, if you own a smartphone, you have your favourite apps. The ones you go to all the time, the ones you find fun & entertaining, the ones thathelp you get things done, the ones that – for whatever reason – you findengaging and addictive.

Why is that? What makes a great app? Turns out that it’s more than you’d think, and making something compelling and engaging takes quite a bit of talent, technical know-how, experience and… well… personality.

Rare

We've been on the scene under the Rare name for 25 years, and as Ultimate our legacy stretches back further still.

Established in 1985 to focus on the expanding console market, we partnered with Nintendo and sealed a reputation for quality with titles ranging from Donkey Kong Country to GoldenEye.

Raspberry Pi Foundation

The idea behind a tiny and affordable computer for kids came in 2006, when Eben Upton, Rob Mullins, Jack Lang and Alan Mycroft, based at the University of Cambridge’s Computer Laboratory, became concerned about the year-on-year decline in the numbers and skills levels of the A Level students applying to read Computer Science. From a situation in the 1990s where most of the kids applying were coming to interview as experienced hobbyist programmers, the landscape in the 2000s was very different; a typical applicant might only have done a little web design.

Ravensbourne

Ravensbourne is a world-class digital destination developing talented individuals and leading-edge businesses through learning, skills, applied research, enterprise and innovation.

They are a university sector college innovating in digital media and design, with a vocationally focused portfolio of courses, spanning fashion, television and broadcasting, interactive product design, architecture and environment design, graphic design, animation, moving image, music production for media and sound design. They are a centre of excellence, industry accredited and a Skillset Media Academy.

Retro Games

Retro Games Ltd – are the designers and creators of multiple retro themed consoles, and also other formats to follow in due course.

Our first console product is THEC64 range of consoles. See here for more details – www.thec64.com

Further consoles will be launched and are already in progress for other retro based brands, the brand licenses are already in place and work has started on them, we have a five year business plan!

The three main people heading up Retro Games Ltd are –

Revolution Software

Revolution Software was founded in 1990 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. The company’s speciality would be for writing adventure games, including Beneath a Steel Sky, and the Broken Sword series which have sold over 4 million copies worldwide and have earned £100 million.

Riot Games

We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 100 million play every month.

We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

rocabee

rocabee is a trusted product and service provider in the online gaming industry. We bring expertise and many years of experience to the table. We are also gaming enthusiasts always on the pulse of the latest industry developments and innovations. rocabee is based in London - United Kingdom.

Rocket Lolly Games

It was great when it first began… we were regular Frankie Fans. That was over when Ella Romanos met Andy Leighton, music producer of The Rocky Horror Show. When Oscar Clark found out there was a chance to make a new game based on his favourite obsession there was no stopping the pair of them. In 2015 they set up Rocket Lolly Games Ltd specifically to make games based on the license. What drives them however, is to share the spirit of Rocky (RaRaRah) with as wide an audience as possible and still encapsulate the joy of audience participation that is quintessential for the show.

Pages