Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

PaperSeven

PaperSeven specialises in:

  • GAMES DEVELOPMENT
  • INTERACTIVE ENTERTAINMENT
  • HIGH-QUALITY DIGITAL CONTENT

Games development is at the heart of it all – it’s what makes us tick. The senior team has over 50 years’ development experience across all platforms – from the world of F2P on mobile to AAA, premium products on console and PC.

We have enjoyed working for third parties over the years, but we are now more heavily focused on developing our own IP, and all the excitements that brings with it!

Payload Studios

Payload Studios is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech.

Studio history
Previously of London's Ideaworks mobile studio, Payload Studios founder Russ Clarke left London’s Ideaworks mobile studio to go on his very own indie adventure in 2012.

The end result was Payload Studios, with Russ pulling in his experience from working on beloved franchises like Metal Gear, Call of Duty, Resident Evil, Tomb Raider and Fable to create the first prototype for TerraTech.

Platform

Platform is a community of social gamers and esports enthusiast powered by lifestyle venues. We are opening our first venue in Central London in early 2019. Our hubs are specifically designed for social gaming experiences with high-end gaming setups, delicious food and drinks and weekly events. For brands within the industry, Platform is the perfect location for brand awareness, community and corporate events. Platform will also be hosting esports tournament with our partners and interested communities.

Playniac

Playniac create thinky games. We’ve been featured at Develop Indie Showcase, Game Connection 2013 Selected Projects, IndieCade 2012, IndieCade East 2013, IndieCade 2013, Geek 2014, GameCamp 6 & 7 and Radius Festival. We’ve been mentioned in print, online, in television media worldwide and even in UK Parliament. We’ve won industry support from NESTA, Adobe and Abertay Prototype Fund.

Playtonic

Playtonic Games are an independent videogame developer, started by the creative talent behind some of the most popular platform games of the past (including Donkey Kong Country and Banjo-Kazooie).  Our aim is to bring fun games that everyone loves to play to new and old audiences alike across multiple platforms!

Playtra

Playtra was founded in 2018 by Dan Bernardo, former Vice-President Global
Creative for video tech darling, Unruly. With a track record of creating incredible
products, delivered by passionate, efficient teams. Dan is bringing all his
experience and love for games to Playtra. Playtra is, currently, a five strong team,
with a combined experience pool of more than 15 years in the gaming industry.
Games push the boundaries of what is possible in technology and art. Playtra

Polygon&Pixel

We play games. We love games. We make games.

We do it for ourselves. We do it for our friends. We do it for anyone who enjoys gaming.

We’re a small team of individuals based in London and our goal is to be proud of our creations and make games that are fun to play.

We’ve only just started out, so follow our progress on social networks or get in touch if there’s anything you’d like to know.

Pomegranate

We are Pomegranate, the digital user experience agency.

We fuse function, emotion and design to create meaningful user experiences that achieve business goals.

People have freedom unlike ever before, consuming digital content and services, when they want, where they want and on whichever device they choose. If brands are to achieve their business objectives it is vital they place importance on designing user journeys that combine no fuss functionality with emotional stimulation. This is where we can help.

Quantum Soup

Quantum Soup is an independent video game developer based in North Wales, specialising in narrative-driven games.

The studio was started in 2016 by Ralph Ferneyhough and Chris Payne, after working together for fifteen years at BAFTA-winning studio Traveller's Tales. Ralph was part of the core team designing the original LEGO Star Wars.

Ralph and Chris also founded the northern arm of the Games Wales group, running events for students and the public out of Wrexham Glyndwr University and Bangor University.

R8 Games

R8 Games is a newly established company based in the north-east of England looking to make an impact on the games industry. We strive to make video games, pushing ourselves to create the most visually stunning and enjoyable games on the market with intentions of releasing our titles on the latest platforms.

Working in partership with The Designers Republic, we hope to release the next spiritual successor to Wipeout.

Rantmedia

Chances are, if you own a smartphone, you have your favourite apps. The ones you go to all the time, the ones you find fun & entertaining, the ones thathelp you get things done, the ones that – for whatever reason – you findengaging and addictive.

Why is that? What makes a great app? Turns out that it’s more than you’d think, and making something compelling and engaging takes quite a bit of talent, technical know-how, experience and… well… personality.

Rare

We've been on the scene under the Rare name for 25 years, and as Ultimate our legacy stretches back further still.

Established in 1985 to focus on the expanding console market, we partnered with Nintendo and sealed a reputation for quality with titles ranging from Donkey Kong Country to GoldenEye.

Raspberry Pi Foundation

The idea behind a tiny and affordable computer for kids came in 2006, when Eben Upton, Rob Mullins, Jack Lang and Alan Mycroft, based at the University of Cambridge’s Computer Laboratory, became concerned about the year-on-year decline in the numbers and skills levels of the A Level students applying to read Computer Science. From a situation in the 1990s where most of the kids applying were coming to interview as experienced hobbyist programmers, the landscape in the 2000s was very different; a typical applicant might only have done a little web design.

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