Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

ACM

ACM is a specialist provider of creative industries education. Performers, producers, songwriters, artists, technical services personnel, business executives, entrepreneurs and games developers are taught across 3 campuses in Guildford, London and Birmingham. 

AIM Awards

Apprenticeship End Point Assessment Organisation with a specialist interest in the creative industries. Our flagship qualifications are the Level 3 Diploma and Extended Diploma in Games, Animation and VFX Skills (Tech Level), designed and maintained in partnership with employers across the games, animation and vfx industries. We work closely with The NextGen Skills Academy to support further education centres to deliver the qualifications with input from industry.

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

Cambridge Game Creators

Cambridge Game Creators (CGC) is the most active community of professionals and hobbyists who create, use, or have an interest in computer graphics, visualization, simulations, and games. Creative and technical experts of all disciplines with an interest in interactive graphics, visualization, simulations, games, or virtual worlds come together to share thoughts, network, and above all have fun.

Cambridge Regional College

UAL Level 3 Diploma/Extended Diploma in Creative Media Production & Technology (Games Development)

Level 3 Games Development at Cambridge Regional College firmly places students on their first steps into the games industry. Learners will gain experience with multiple tools, software and processes in order to learn how to design, develop and publish their very own games.

Canterbury Christ Church University

The School of Media, Art and Design at Canterbury Christ Church University is one of the longest-established schools of its kind in the UK and is celebrating its 38th anniversary this year. We offer undergraduate programmes in games design, television, radio, film, digital media, graphic design, photography, journalism, media and communication and public relations; an MA by Research; and PhD research supervision in Media and Cultural Studies and Film Studies. Our programmes integrate theory with practice and creativity with professionalism.

Casual Games Association

Founded in 2005, the Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer. Casual games are found on a myriad of platforms including personal computers, video game consoles, mobile phones and handheld devises.

Code Kingdoms

Code Kingdoms teaches Computer Science and programming in a way that’s fun for kids. Kids design their own game levels with real JavaScript code they then share and challenge friends with. 

Kids even write the game's code with us. Help us on our journey by playing the test version and providing feedback before we officially launch in December 2014. 

De Montfort University

De Montfort University (DMU) offers the perfect combination of award-winning teaching, world-class facilities and a fantastic student experience. We are proud to have leapt into the top 50 UK universities with the best employment rates and the top 40 UK universities for student satisfaction.

Based in Leicester, in the heart of England, DMU is a vibrant, multicultural hub of creativity and innovation that never surrenders to convention. We provide a supportive learning environment in which our students are encouraged to hone their skills, be creative and defy the status quo.

DNA: Digital Out-of-Home Interactive Entertainment Network Association

The DNA is a young, rapidly-growing association of individuals and companies developing social and networked out-of-home entertainment applications, found in amusement and theme parks, retail centers, educational institutions and sports, fitness and leisure facilities.

epic LAN

The team behind epic.LAN has been involved in running UK gaming events since 2003.
 
To gamers, epic.LAN events are often the first step in their esports career, either as a player, talent or backstage staff. epic.LAN hosts community LAN gaming events of varying sizes around the UK with a balance of competitive and casual gaming across a range of titles and platforms.

FC Business Intelligence

Business, technology and policy are changing faster than ever before. We provide our clients with clarity in the chaos.

The global economy is changing. Markets are shifting, technology is evolving at high speed, and policy and regulatory frameworks adapt continuously to keep pace.

This changing business world provides real opportunities for companies to grow. But in order to succeed, they need clarity of purpose, confidence in their capabilities and the right connections.

Our dedicated industry teams help companies to:

Gamer Network

Gamer Network was founded in 1999 by brothers Rupert and Nick Loman.

Prior to founding the company, the brothers played a lot of network and online games like Duke Nukem 3D and Quake II, and their love for competitive multiplayer video games led them to organise their own events.

After realising they were better at organising than competing, they decided to create an online games business together with friends from the gaming community. Several years after that (paying the bills by designing websites and game middleware) they decided to focus purely on games media.

Pages