Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Autistica

We are the UK’s leading autism research charity. Our vision is a long, healthy, happy life for autistic people and their families. 

We harness the potential of cutting edge science to improve the lives of everyone affected by autism by

·         funding and promoting groundbreaking medical research

·         improving understanding of autism

·         advancing new therapies and interventions

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

Cambridge Game Creators

Cambridge Game Creators (CGC) is the most active community of professionals and hobbyists who create, use, or have an interest in computer graphics, visualization, simulations, and games. Creative and technical experts of all disciplines with an interest in interactive graphics, visualization, simulations, games, or virtual worlds come together to share thoughts, network, and above all have fun.

Casual Games Association

Founded in 2005, the Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer. Casual games are found on a myriad of platforms including personal computers, video game consoles, mobile phones and handheld devises.

DNA: Digital Out-of-Home Interactive Entertainment Network Association

The DNA is a young, rapidly-growing association of individuals and companies developing social and networked out-of-home entertainment applications, found in amusement and theme parks, retail centers, educational institutions and sports, fitness and leisure facilities.

Fancensus.com Limited

Since 2004, Fancensus has been providing in-depth business and communication analytics, to video games and movie companies, globally.
 
Our bespoke, best-of-breed analytical platform, paired with our unrivalled depth of insight, is a pioneering, completely unique solution that puts you in absolute control. Easily one of the world’s most powerful, intuitive dashboards, Fusion allows you to effortlessly monitor, compare and interpret complex, real time data in an instant.

GamesAid

GamesAid is a UK based video games charity (Registered UK Charity  # 1081706) which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people.

It is a non-trading body, administered by Trustees who operate on a fixed term basis run by a chairman who is also appointed on a fixed term. As the only fully democratic charity in the games space, members of the games industry propose and vote for the charities of their choice annually.

Innovation Birmingham Campus

Birmingham Science Park Aston was founded in 1982 and as such is the UK’s third oldest science park. Located in its urban location within central Birmingham, it offers 250,0000 sq ft of accommodation over 14 acres.

Birmingham Science Park Aston is wholly owned by Birmingham City Council. To give the Park a new dimension, provide clarity and pave the way for the £35 million Digital Plaza development, from 2013 it is being presented as two campuses; the Science & Technology Campus and the Innovation Birmingham Campus.

Ipsos MORI

At Ipsos we are passionately curious about people, markets, brands and society. We deliver information and analysis that makes our complex world easier and faster to navigate and inspires our clients to make smarter decisions.

Ipsos Connect is the division of Ipsos that specialises in providing research solutions for companies in the fast-moving and rapidly converging worlds of media, content, telecoms and technology.

Kantar UK Ltd

We run the biggest continuous entertainment panel in GB, allowing you to understand real behaviours and trends in the Video Game market, so you can focus on the things that matter.

SPECIALIZED

We specialize in Entertainment & Video Game consumers, understanding their behaviours and attitudes to a greater level than anyone else and have evolved our service in collaboration with clients.

RELIABLE

The reference guide for distributors, retailers, service providers and industry experts.

ACTIONABLE

Ludus Magnus

Ludus Magnus are a UK registered charity which helps young people develop their skill sets to advance in life. They help those who are disadvantaged (i.e. NEETs, the unemployed), people with communication & literacy needs and disabilities and those who live in deprived areas through ALVIE®, Accelerated Learning Via Interactive Entertainment/Education.

Player Research

Are players experiencing your game exactly how you’d anticipate? What issues lurk between your expectations and players’ actual experiences?

Player Research are industry-leading playtesting and user research specialists. Our clients employ our understanding of players and our cutting-edge research labs to gather actionable feedback on game usability and the player experience, toward the development of truly successful games.

Raspberry Pi Foundation

The idea behind a tiny and affordable computer for kids came in 2006, when Eben Upton, Rob Mullins, Jack Lang and Alan Mycroft, based at the University of Cambridge’s Computer Laboratory, became concerned about the year-on-year decline in the numbers and skills levels of the A Level students applying to read Computer Science. From a situation in the 1990s where most of the kids applying were coming to interview as experienced hobbyist programmers, the landscape in the 2000s was very different; a typical applicant might only have done a little web design.

Reflection

We’re a core team of talented engineers and designers with over 35 years of combined experience in the web and mobile space.

We were tired of how expensive and cumbersome it was to get up to date and accurate information about apps and the app market so we decided to create a better service ourselves.

SpecialEffect

Our mission is to enable anyone, whatever their physical disability, to enjoy video games and leisure technology.

But we’re not just doing it for the sake of fun. By giving people the means to participate, we’re kick-starting rehabilitation, self-esteem and, most importantly, inclusion.

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