Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

British Esports Association

The British Esports Association is a not-for-profit organisation designed to support and promote esports in Britain, with a focus on the grassroots level.

The aim is not to push esports as a sport, or as a rival to traditional sport, but as a credible activity in its own right which can have positive cognitive and other benefits when done in moderation. Esports also promotes teamwork and communication, develops communities and provides jobs. See our careers advice section here.
Our three aims are to: 

Cambridge Game Creators

Cambridge Game Creators (CGC) is the most active community of professionals and hobbyists who create, use, or have an interest in computer graphics, visualization, simulations, and games. Creative and technical experts of all disciplines with an interest in interactive graphics, visualization, simulations, games, or virtual worlds come together to share thoughts, network, and above all have fun.

Casual Games Association

Founded in 2005, the Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer. Casual games are found on a myriad of platforms including personal computers, video game consoles, mobile phones and handheld devises.

Cloud9

Cloud9 (C9) is an American eSports organization, which fields teams in Rocket League, League of Legends, Counter-Strike: Global Offensive, Hearthstone: Heroes of Warcraft, Super Smash Bros. Melee, H1Z1, Fortnite, Clash Royale, Overwatch, Rainbow Six: Siege[1], and PlayerUnknown's Battlegrounds.

Dignitas eSports UK

Our goal is to further develop our reputation as one of the best and most professional gaming teams in the world.

Team Dignitas was formed in September 2003, after the merger of two excellent Battlefield 1942 teams. The new ‘Dignitas’ Battlefield team went on to be very successful and after attending CeBIT (2004) we held discussions with ABIT and within a few months we had secured our first sponsor.

DNA: Digital Out-of-Home Interactive Entertainment Network Association

The DNA is a young, rapidly-growing association of individuals and companies developing social and networked out-of-home entertainment applications, found in amusement and theme parks, retail centers, educational institutions and sports, fitness and leisure facilities.

Edge Esports Ltd.

Edge Esports connects games, teams, leagues and brands to each other using smart contracts.

We have provided consultancy services to brands like adidas, Mishcon de Reya and the Royal Bank of Canada.

We have connected sponsors like Three Mobile, Four Star Pizza and Lucozade to esports properties.

We connect players to professional teams like Lightning Pandas.

We have run influencer campaigns for brands like EA, Epic Games, HyperX and Netease.

 

ELC

Esports specialists, we create content at our studios and host tournaments and events on our Mobile Gaming Arena, Big Betty. Big Betty is a fully functioning stage, with casting cabin and 4k Streaming studio that can be driven anywhere in Europe. Bringing esports to the players.


In addition to this we have Gaming Arenas in the US, Europe and China. Our flagship Arena in Vegas hosted the Ninja 18 event earlier this year that set the world streaming record.

Endpoint Esports Ltd

Endpoint Esports LTD are a UK gaming organisation established in May 2016. In a short space of time, we have established ourselves as one of the top esports organisations in the UK, and currently have a fully British Counter Strike:Global Offensive team and majority British Battalion 1944 team. We have also had success within games such as Overwatch, Halo, Rocket League and Street Fighter V.
 
Our rapid growth is led by our extensive experience of over 30 combined years within the gaming and esports market, along with our drive to make Endpoint a success.
 

epic LAN

The team behind epic.LAN has been involved in running UK gaming events since 2003.
 
To gamers, epic.LAN events are often the first step in their esports career, either as a player, talent or backstage staff. epic.LAN hosts community LAN gaming events of varying sizes around the UK with a balance of competitive and casual gaming across a range of titles and platforms.

FACEIT

At FACEIT our team is everything. The current team includes a bunch of latest-generation development warriors, some design jedis, a few lazy business guys and some gaming veterans. Our common passion for online games helped us becoming a close group of people that share this culture of “working hard and playing harder”. We had tons of fun building the company from scratch and never stopped.

Fancensus.com Limited

Since 2004, Fancensus has been providing in-depth business and communication analytics, to video games and movie companies, globally.
 
Our bespoke, best-of-breed analytical platform, paired with our unrivalled depth of insight, is a pioneering, completely unique solution that puts you in absolute control. Easily one of the world’s most powerful, intuitive dashboards, Fusion allows you to effortlessly monitor, compare and interpret complex, real time data in an instant.

Gfinity

Formed by gamers and with the backing of successful investors, Gfinity was created to help push eSports within the UK to a professional level, to raise awareness and to provide an arena for gamers to showcase their talent.

Gfinity was launched as a company in early 2013 and plans were immediately set in motion to deliver events and user experiences unlike any that had been seen in European eSports before it.

Pages