Our members

Our members make us what we are. 

We represent over 450 games businesses, from large format holders such as Microsoft, Sony and Nintendo and all the biggest global games publishers to promising small start-ups, rising stars and established bigger studios creating some of the best games in the world.

If you’re a businesses that makes or sells games in the UK or provides services or support to the UK games industry you can be part of the network. 

Why join Ukie?

Outright Games

We’re a family business making family entertainment. We combine our passion for quality licences and brands with our expertise and ability to create high-quality video games that feature all your favourite characters and are outright fun for the whole family to play.

We are passionate about creating great games with quality licenses, as we understand the value of brands, and the relationships they share with consumers.

We use our expertise to create high-quality video games, combined with our ability to distribute on a global scale.

Perpetual

In 2017, Perp Games was formed as the Video Game Publishing arm of Perpetual- Europe. Our journey into Video Games Publishing is an exciting one, at the cutting edge of video game technology and VR. It is incredible to be working with such talented developers on titles such as VR Karts, The Affected, Snow, Don’t Knock Twice, Radial G annd Fruit Ninja. Perp’s aim is to help developers, in any way possible, bring their extraordinary and exciting product to the market.

PlayStack

PlayStack is a new and exciting games ecosystem. Our experience in entertainment and finance combines to redefine the way in which games are funded, developed, enjoyed and shared.

PlayStack empowers its developers with a suite of light-overhead yet powerful technologies that underpin community and engagement, and delights its audiences with exceptional player experiences.

PQube

PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth, Paris, Bristol and Bawtry. PQube is a licensed publisher for Sony, Microsoft and Nintendo platforms and publishes and distributes games on Playstation 4, Playstation Vita, Xbox One, 3DS, iOS, Android, PC and digital download.

Retro Games

Retro Games Ltd – are the designers and creators of multiple retro themed consoles, and also other formats to follow in due course.

Our first console product is THEC64 range of consoles. See here for more details – www.thec64.com

Further consoles will be launched and are already in progress for other retro based brands, the brand licenses are already in place and work has started on them, we have a five year business plan!

The three main people heading up Retro Games Ltd are –

Revolution Software

Revolution Software was founded in 1990 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. The company’s speciality would be for writing adventure games, including Beneath a Steel Sky, and the Broken Sword series which have sold over 4 million copies worldwide and have earned £100 million.

Riot Games

We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 100 million play every month.

We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

Ripstone

Ripstone isn't your typical games publisher & we work hard to make sure it stays that way. Our focus is on the ever-growing digital gaming space, be that downloadable console gaming, social networks, browser based games, mobile or whatever is just around the corner.

The team at Ripstone have vast experience in video games and films, having been responsible for some of the most well known, respected and commercially successful games of recent years.

Rising Star Games

Rising Star Games is a video games publisher with a long standing history of bringing a diverse range of titles to market across all key platforms spanning handhelds, consoles and PC. Our portfolio of over 100 video games includes widely recognized brands such as Hello Kitty and Harvest Moon, to niche titles that have excelled once given a stage such as Virtue’s Last Reward. We invest great care and years of experience into each project we take on.

SEGA Europe

As one of the leading interactive entertainment companies, SEGA cultivates creative talent worldwide with offices in America, Japan and our European HQ in London. Our acclaimed UK based studios include Sports Interactive and The Creative Assembly who are responsible for award-winning titles and iconic franchises such as Football Manager™, Aliens™, and the Total War™ series. Hardlight, the newest UK studio in the SEGA family, are the talented team behind Sonic the Hedgehog™'s latest adventures on mobile platforms Sonic Jump™ and Sonic Dash™.

Soccer Manager

Soccer Manager is a large online multiplayer football management game. Their visitors are mostly made up of young to middle aged males who are interested in soccer.  Soccer Manager is the peoples game developed by soccer fans for soccer fans.  Soccer Manager is free for all and will always be free for all.

Sony Interactive Entertainment Europe

At Sony Interactive Entertainment Europe Limited, we’re for the players. Since 1995, we’ve brought unbelievable experiences, incredible adventures and a cast of thousands into the homes of gamers worldwide – and sent players out into the world with whole universes in their hands.

Today we’re blazing a trail into the future of entertainment systems, games and apps with PlayStation 4, PlayStation 3 and PlayStation Vita. And we connect players to us and each other with services such as PlayStation Plus and PlayStation Network. 

Stick Sports

Stick Sports Ltd is an independent games developer and publisher, producing online and mobile sports games.

From our offices in London and Sydney we design and build sports games for sports fans.

Our first game – Stick Cricket – originally launched in 2004 was designed to be easy to pick up yet fiendishly difficult to master.

Combining simplistic graphics and fast gameplay Stick Cricket has gone on to record over 1 billion plays from 100 million players to become a classic.

System 3

Formed in 1982 by Mark Cale, System 3 is recognised as one of the founding pioneers of the gaming industry and as a name synonymous with producing original genre defining gaming concepts year on year. System 3 stands proud as the last surviving British Independent Publisher from those grass roots years.

Team 17

We are a fully independent video game developer and games label responsible for the Worms™ series.

One of the longest running privately owned independent games companies in the world. Team17 ‘Games Label Programme’ supports and helps games creators all around the world to bring their games to market across all gaming platforms.

Team17 is pioneering the way games creators work with publishing partners in a digital world. Team17 have released over 70 games across numerous gaming platforms with sales in excess of 65 million units.

TS Information Technology

TS Information Technology Ltd (TSIT) began operations in the field of e-commerce and game development in 2010.

The company is involved in game development, mobile app development and game publishing.

The company has created the online games kingsera.com and tadland.com as well as mobile games for iOS and android systems as seen above.

TSIT has successfully translated and published games in English, German, Italian, Russian, Turkish, Arabic and Persian. 

Ubisoft

A leading creator, publisher and distributor of video games, Ubisoft has grown considerably over the past two decades as a result of our strategy centered on the creation of strong brands, in-house development, and a vast global distribution network. This has allowed us to not only produce innovative, high-quality titles but also acquire an in-depth knowledge of our consumers and their expectations.

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