Since December 2017, the global games industry has been working together to understand what motivated the World Health Organisation, an eminent global organisation that does important work in protecting and promoting healthy lives for all, to propose including a "gaming disorder" in its latest list of mental health diseases.
This month Ukie has partnered with the Entertainment Retailers Association (ERA) on a new campaign for games, Must Play May.
To the wider world, the games industry has never been more successful. More people than ever are playing games and they now tackle broad range of topics and genres, across a number of platforms, spending £5.7 billion on games and games culture in 2018. They offer fun and many other positive benefits to the globally connected communities of millions who play them safely and sensibly every day.
Ukie statement on the recent dialogue between the World Health Organization and the video games sector.
The purpose of the consultation was to provide the WHO with information on the video game industry, and discuss the part that video games and other industries could play in contributing to public health objectives.
Our statement regarding the meeting is as follows:
The World Health Organisation has adopted version 11 of their International Classification of Diseases, a statistical coding tool used by health care professionals and systems around the world for recording, reporting and monitoring health issues in a common way. ICD-11 includes a proposed definition of "gaming disorder" for the first time.