Earlier this summer, the Ukie team took part in a day of unconscious bias training to ensure everyone at the trade body was aware of its impact (and how to mitigate it).
The training, which was provided by RightTrack Learning, provided an interactive way for the entire Ukie team to get to grips with unconscious bias training.
Creative Skillset have published results of an Employment Survey conducted in Autumn 2015, giving a picture of diversity in the workplace across the creative industries. The survey asked for information about number of employees and freelancers in specific occupational groups, including numbers of women and Black, Asian and or Minority Ethnic (BAME) groups in the sector.
Stand up, be counted: the importance of the Creative Skillset Census
While the campaign to get robust sales figures to understand the size of the digital marketplace in games rages on, we mustn't lose sight of other sets of data that are equally important for our industry - namely who we are, how many of us are there, where we are and just how big our businesses are.
Ed Vaizey backs games industry progress
Five years after first speaking to the conference, Minister for Culture and the Digital Economy Ed Vaizey gave a warmly-received keynote address at Develop:Brighton today.
Hailing these "incredibly exciting times" for the UK games industry, after the introduction of Video Games Tax Relief and the reintroduction of computing into the curriculum, the Minister particularly welcomed Ukie's contribution to this ongoing work.
Creative Skillset Workforce Survey 2014 – Let’s find out who we are..
After publishing the results of their Video Games Employer Survey, Creative Skillset are now calling for people to fill in their industry employee survey. The Creative Media Workforce Survey covers areas like entry routes to the industry, training needs and what the barriers to progression are.