Digital Schoolhouse powered by PlayStation, concluded its national esports tournament last month, but whilst game play ceases, it gives us an opportunity to look back at the event and showcase some of the amazing work that went on behind the scenes.
At DSH, it's our vision is to bridge the gap between education and industry, and throughout the tournament we highlighted careers education in esports, video games and wider tech at every opportunity: from players to production, and even the winners' trophy…
Cryptonite crowned UK Champions 2018
Four of our regional champions from across the UK headed to Gfinity’s London arena yesterday, to battle it out for the coveted trophy, designed by a father-daughter duo representing Creative Assembly. After fierce competition playing Blizzard’s Overwatch, Cryptonite for The Crypt School came out on top and went home the winners.
The Digital Schoolhouse powered by PlayStation National Esports Qualifiers are well underway, with two teams already reigning Regional Champions following this week’s competition with Blizzard’s Overwatch in Manchester and Staffordshire.
Chancellor Philip Hammond announced the Budget today, There was a big focus on tech and innovation but the biggest cheer of the afternoon was support to tackle the housing crisis.
Last week at our AGM at EGX in Birmingham, our Digital Schoolhouse (DSH) initiative announced its brand new RED sponsorship tier.
Always seeking to realise it’s vision, DSH’s presence at EGX demonstrates just how vital we believe cutting-edge expertise from the games industry is, alongside academic expertise in our classrooms. By introducing the new threshold sponsorship entry of £4500, we present more games businesses with the opportunity to support the delivery of this nationwide initiative.
Inspire a generation - sponsor a Digital Schoolhouse
"…algorithms through dance, you’re not going to see that in a traditional computer science lesson”
Tony Gilbert, Digital Schoolhouse Lead Teacher, New College
The Digital Schoolhouse is a pioneering programme to inspire and engage pupils and teachers in the new computing curriculum. Its unique approach to embedding computing within schools through a playbased learning model, with workshops designed in partnership with the games industry, has been applauded by educators and industry professionals alike.