Take part in the Autistica Play Jam, an inclusive game jam designed by the Tentacle Zone at Payload Studios and the charity Autistica.
Starting on the 2nd of March 2020, autism research charity Autistica and Tentacle Zone Workspace at Payload Studios is hosting the Autistica Play Jam! Participating game developers will be asked to create a game tackling one of three themes related to autism. The event aims to be inclusive to autistic players and raise awareness and funds for autism research.
Green Game Jam Winners Revealed!
With 380 students participating in the Green Game Jam, across 80 Teams, this was always going to be a difficult choice. The jam – which took place on the 5-6 November across the length and breadth of the country - tasked Ukie’s student game jammers with creating compelling games to raise awareness of key climate issues amongst players.
The gaming industry is becoming a voice for climate change awareness and sustainability. Instead of limiting this sea-change to veterans or current champions of our industry, the goal of this initiative is to encourage, inspire - and be inspired by - the future generation of game makers.
UKIE, Space Ape Games and Playmob are collaborating to deliver a Green Game Jam for students across the UK in October and November.
The Ukie Student Game Jam is back for its sixth year! Last years Game Jam was our biggest yet with over 260 students taking part across 55 teams.
Teams of Ukie Students from institutions all across the UK will be competing for victory on 5th & 6th November by creating the best game in a 30 hour period. There will be multiple prizes with the ultimate accolade of Ukie Student Game Jam Award winner 2019 being announced following a review by industry judges.
The University of Brighton partners with local AAA developers to host Brighton’s first GAY(M) JAM, a collaborative competition celebrating inclusion and diversity within gaming.
Dr Panagiotis Fotaris, Games course leader at the University of Brighton commented “With such huge potential as a storytelling format, games are a great opportunity to respectfully explore and depict various identities and orientations. The GAY(M) JAM allowed participants to develop games that promoted LGBTQ+ inclusivity and depicted sexuality in a positive way.”