The UK market for games was valued at a record £5.7bn in 2018, representing +10.0% growth on the previous year.
2018 was solid growth across the game software and hardware markets, with software revenues eclipsing £4bn for the first time, up +10.3% to £4.01bn. Similar growth was seen in game hardware, up +10.7% to a new high of £1.57bn. The valuation also included an analysis of consumer spend on wider game-related culture, which generated an additional £109.6m.
The UK market for games was valued at a record £5.11bn in 2017, representing +12.4% growth on the prevoius year.
These results show strong growth across both the game software and hardware markets, with software revenues up +8.3% to all £3.56bn and hardware growing significantly by +27.1% to another record of £1.43bn. The analysis also includes an assessment of the wider spend on game-related culture, which was valued at £117m.
Going global: Announcing a series of international trade events
Ukie, the trade body for video games, plays a central role in helping UK games businesses explore, understand and successfully trade in overseas markets. Our international trade programme includes managing UK industry stands at leading global trade shows, leading trade missions to emerging markets, a webinar programme with UKTI and focused networking.
The Entertainment Retailers Association released preliminary figures on the 2014 sales of video games, music and video. When looking at the combined 3 entertainment sectors, total sales grew for the second successive year: by +2.2% versus 2013, to reach a total of £5.7bn in 2014. The growth was driven by digital, with a +18% growth, while physical decreased by -10%. While physical entertainment products sales covered 57% of total sales in 2013, they are now on par with digital sales (50% each).