COVID-19 has changed the way many industries conduct business. So we've brought together a variety of experts to help UK games businesses adapt to those changes and continue to succeed.
The government recently announced they are spending £1.9bn to retaliate against cybercrime in the UK. Cybercrime is a much more widespread problem than high profile DDoS or hacking cases we read about in the media. The National Crime Agency (NCA) estimates cybercrime cost on average each UK business £64K and most of these attacks, such as identity theft or fraudulent phishing scams, could have been prevented.
Protecting creativity, supporting innovation: IP enforcement 2020
This morning the IPO (Intellectual Property Office) published its enforcement strategy setting out how the government will make effective, proportionate and acessible enforcement of IP rights over the next four years.
The ambition to ensure the UK is helping rights owners protect their rights in the UK and abroad. Via a combination inititaives here in the UK (e.g. PIPCU and Creative Content UK campaign) and working with international partners as the Internet knows no borders.
Be part of our new data gathering exercise on IP infringement
Everyone has an opinion on how to protect the inherent intellectual property (IP) that is your game, your creation. And let's face it, IP has for so long been associated with "piracy". For some the solutions are enforcement actions, site blocking, and for others, a free to play business model is the solution. The games industry has always adopted an approach which is first and foremost player-friendly.