By Andy Barker, MindFitness
Testronic runs us through their experience of remote working as a quality assurance company, and what has worked for them.
Pleasantly Surprised by the WFH Transition
Transitioning a massive QA team from secure labs to WFH and the timeframe we had to pull it off posed an unprecedented challenge and there were legitimate concerns whether we could pull it off.
Using mo-cap safely, by Creative Assembly.
The UK’s largest and oldest games development studio, Creative Assembly, shares their safety measures that have enabled them to re-start their motion capture animation service safely, during COVID-19.
Motion capture, or Mo-cap, has the ability to add realism of movement to your game characters, picking up detailed nuances that wouldn’t otherwise be possible in the animation process. It is the process of capturing real movement and mapping it on to a 3D model.
Despite most, if not all, of the industry now working from home, recruitment is still continuing and is as important as ever.
Remote working has undoubtedly changed the way companies onboard new starters. Candidates are still being taking on from across all roles, showing just how adaptable the industry can be.
It is likely that remote working will continue for quite some time. Some companies may be inspired to do so permanently.
How have games companies succesfully continued the onboarding process, and what has had to change to enable this?
CEO of Department of Play, Will Luton talks about why they chose not to have an office, the great things it did for Department of Play and the great things it can do for you too.