Games companies invest record development spend in UK as highest ever number of games are supported by VGTR, new figures reveal
A record 247 video games received final certification for Video Game Tax Relief (VGTR) in 2019, according to new figures released today by the BFI.
UK spend on games reaching final certification for the relief reached £582.6m, up 189% from £201.9m in 2018.
This acceleration in UK development spend in 2019, spurred by the culmination of the current console cycle, also highlights the importance of the UK industry in the global games production supply chain, with high budget international products investing significant expenditure in the UK.
Voting is now open in Ukie's 2019 board elections.
An email has been sent to the main contact from each Member company. This email contains the link to this voting page and the passcode which is needed to cast your votes. If your company has not received an email please contact Sam Collins at firstname.lastname@example.org.
Networking opportunites at GDC - book direct with email@example.com
The UK games industry will be out in force at GDC 2019. Some of the countries finest and most dynamic studios will be in attendance looking to meet international investors and publishers.
If you are a publisher or investor and wish to meet highly creative and talented developers please contact firstname.lastname@example.org and indicate which networking opportunity below is of interest (please note space is limited so get in early);
Ukie statement on the recent dialogue between the World Health Organization and the video games sector.
The purpose of the consultation was to provide the WHO with information on the video game industry, and discuss the part that video games and other industries could play in contributing to public health objectives.
Our statement regarding the meeting is as follows:
The Digital, Culture, Media and Sport Committee, a cross party group of influential MPs, have launched a new inquiry into ‘immersive and addictive technologies’. The inquiry seeks to examine the development of immersive technologies, such as Virtual and Augmented Reality (VR and AR respectively), and the potential impact they could have in the worlds of sport, entertainment and news.
More concerning is that how the inquiry also seeks to investigate the ‘addictive nature”' of ‘some technologies’ and how they can affect “users’ engagement with gaming and social media”.
With Brexit and the impending end to freedom of movement, skills shortages in the games industry are a key concern now more than ever. There are numerous occupations in the sector struggling to be filled. Long-term, we strongly believe in investing in the domestic workforce and equipping people with the relevant digital skills to help the UK games industry grow. But in the short to medium term, getting the right international talent is absolutely crucial.
On Thursday 1st of November 2018, the APPG for Video Games held their AGM.
The AGM commenced with a discussion about the group members roles with Alex Sobel MP taking over from Sharon Hodgson MP as chair and Daniel Zeichner MP, Matt Western Ed Vaizey MP, Scott Mann MP, Sharon Hodgson MP, Chris Law MP and Lord Clement-Jones all agreeing to serve the group as Vice Chairs. The group then explored the topics they’d like to cover over the next 12 months with esports, music, inclusivity and growth all featuring.
Apprenticeships are continuing to rise in popularity, with businesses finding it increasingly difficult to source talent in the UK, apprenticeships are becoming a cost effective, cost efficient way to tailor employees to each individual organisation’s needs.