Christian Facey, CEO and Co-Founder of Ukie member Audiomob gives some insights into the next trend in mobile monetisation.
Here at AudioMob, we adore two things. Games and audio have always fascinated us. Almost every member of our team has a deep affinity with both, whether they develop mobile games on the side, or produce hip hop in their spare time.
For all of us, one of the biggest challenges is how to look after your team during this time. Health and wellbeing are critically important so that we can all get back to business as usual when the time comes.
Video Game Ambassadors scheme relaunches with aim to recruit 1000 industry champions to inspire the next generation
The Video Games Ambassador (VGA) scheme has relaunched today, with a brand new online platform and the aim to recruit 1000 ambassadors to inspire the next generation of industry talent.
The VGAs, which have run for nearly a decade, links volunteers from the games industry with schools, colleges or universities to help inspire the next generation of talent.
CEO of Department of Play, Will Luton talks about why they chose not to have an office, the great things it did for Department of Play and the great things it can do for you too.
UPDATED - 11/03/2020, 15:30
Unfortunately, we have taken the decision to postpone the physical Video Game Ambassadors launch event due to take place on Friday 13th March at Ukie’s offices.
In light of the evolving situation in regards to Covid-19, and specifically the public health advice around it, we feel it is right to take a precautionary approach and rearrange the information event for later in the year.
However, we will launch the platform for sign ups with a live stream on Twitch instead.
Games companies invest record development spend in UK as highest ever number of games are supported by VGTR, new figures reveal
A record 247 video games received final certification for Video Game Tax Relief (VGTR) in 2019, according to new figures released today by the BFI.
UK spend on games reaching final certification for the relief reached £582.6m, up 189% from £201.9m in 2018.
This acceleration in UK development spend in 2019, spurred by the culmination of the current console cycle, also highlights the importance of the UK industry in the global games production supply chain, with high budget international products investing significant expenditure in the UK.
Voting is now open in Ukie's 2019 board elections.
An email has been sent to the main contact from each Member company. This email contains the link to this voting page and the passcode which is needed to cast your votes. If your company has not received an email please contact Sam Collins at firstname.lastname@example.org.
Networking opportunites at GDC - book direct with email@example.com
The UK games industry will be out in force at GDC 2019. Some of the countries finest and most dynamic studios will be in attendance looking to meet international investors and publishers.
If you are a publisher or investor and wish to meet highly creative and talented developers please contact firstname.lastname@example.org and indicate which networking opportunity below is of interest (please note space is limited so get in early);
Ukie statement on the recent dialogue between the World Health Organization and the video games sector.
The purpose of the consultation was to provide the WHO with information on the video game industry, and discuss the part that video games and other industries could play in contributing to public health objectives.
Our statement regarding the meeting is as follows:
The Digital, Culture, Media and Sport Committee, a cross party group of influential MPs, have launched a new inquiry into ‘immersive and addictive technologies’. The inquiry seeks to examine the development of immersive technologies, such as Virtual and Augmented Reality (VR and AR respectively), and the potential impact they could have in the worlds of sport, entertainment and news.
More concerning is that how the inquiry also seeks to investigate the ‘addictive nature”' of ‘some technologies’ and how they can affect “users’ engagement with gaming and social media”.