Over recent years, games companies have developed ever-closer, more direct relationships with their audiences, with the immediacy of player feedback becoming an important part of how games are shaped. However, with all the positive benefits, there are some times when player feedback steps beyond constructive criticism and becomes problematic for those on the receiving end. But what is the extent of the issue, how does it impact the teams involved and how have individuals learned to deal with it?
The UK market for games was valued at a record £5.11bn in 2017, representing +12.4% growth on the prevoius year.
These results show strong growth across both the game software and hardware markets, with software revenues up +8.3% to all £3.56bn and hardware growing significantly by +27.1% to another record of £1.43bn. The analysis also includes an assessment of the wider spend on game-related culture, which was valued at £117m.
Last month, we joined forces with our sister trade associations from around the world to write a strongly worded letter to the World Health Organisation (WHO) raising our concerns over the move to include ‘gaming disorder’ in their revised manual, the International Classification of Diseases (ICD-11).
The UK games market was valued at a record £4.33bn in 2016, up +1.2% from the 2015 figures.
The result shows positive growth for the games and interactive entertainment economy, including an +11.1% increase in digital console and PC games sales to £1.22bn and an impressive +16.9% rise in UK mobile games revenue - now worth £995m.
For the first time since launch, the UK Games Map is now tracking more than 2,000 active games companies in the United Kingdom.
Thanks to an incredible response from the UK games industry, Ukie have processed more than 120 data submissions from UK games companies to the UK Games Map, both adding new companies to the dataset and providing updates and improvements to existing company data. As of this morning, this brings the total number of active games businesses listed in the map to 2,028.
It's been a busy 10 days since we launch the UK Games Map, the first real-time interactive map of the UK games industry. We've had an amazing reponse to the map, with some great feedback from across the industry, academia, government, gamesmap users, direct email and social media, so we thought we'd share a little of what's been going on behind the scenes.
Less than two weeks since its US release and just 6 days in for Europe, Niantic’s Pokémon GO is proving to be a phenomenal success, with millions of installs, revenue records smashed and both the games industry and the mainstream media scarcely able to keep up with the deluge of incredible stories rolling in by the hour.
We love a bit of data here at Ukie, so below are collected a few choice facts and charts about the story so far: