The UK market for video games between January and December 2019 was valued at £5.35bn, an overall drop of -4.8% on the previous year’s record-breaking results. This finding comes as the industry finds itself on the cusp of a new generation of console hardware and, as with previous transitional periods, consumer revenues are reflective of a market of expectant of the next big thing.
Ukie is pleased to announce the launch of Ukiepedia, a brand new repository of games industry facts, insight, resources and links.
Building on our ongoing work to collate useful research and data about the UK and global industry, Ukiepedia is intended as a first step towards a wikipedia for the games sector.
The UK market for games was valued at a record £5.7bn in 2018, representing +10.0% growth on the previous year.
2018 was solid growth across the game software and hardware markets, with software revenues eclipsing £4bn for the first time, up +10.3% to £4.01bn. Similar growth was seen in game hardware, up +10.7% to a new high of £1.57bn. The valuation also included an analysis of consumer spend on wider game-related culture, which generated an additional £109.6m.
Over recent years, games companies have developed ever-closer, more direct relationships with their audiences, with the immediacy of player feedback becoming an important part of how games are shaped. However, with all the positive benefits, there are some times when player feedback steps beyond constructive criticism and becomes problematic for those on the receiving end. But what is the extent of the issue, how does it impact the teams involved and how have individuals learned to deal with it?
The UK market for games was valued at a record £5.11bn in 2017, representing +12.4% growth on the prevoius year.
These results show strong growth across both the game software and hardware markets, with software revenues up +8.3% to all £3.56bn and hardware growing significantly by +27.1% to another record of £1.43bn. The analysis also includes an assessment of the wider spend on game-related culture, which was valued at £117m.
Last month, we joined forces with our sister trade associations from around the world to write a strongly worded letter to the World Health Organisation (WHO) raising our concerns over the move to include ‘gaming disorder’ in their revised manual, the International Classification of Diseases (ICD-11).
The UK games market was valued at a record £4.33bn in 2016, up +1.2% from the 2015 figures.
The result shows positive growth for the games and interactive entertainment economy, including an +11.1% increase in digital console and PC games sales to £1.22bn and an impressive +16.9% rise in UK mobile games revenue - now worth £995m.
For the first time since launch, the UK Games Map is now tracking more than 2,000 active games companies in the United Kingdom.
Thanks to an incredible response from the UK games industry, Ukie have processed more than 120 data submissions from UK games companies to the UK Games Map, both adding new companies to the dataset and providing updates and improvements to existing company data. As of this morning, this brings the total number of active games businesses listed in the map to 2,028.