NCCU Cyber Crime Campaign teaches kids benefits of online skills
The National Cyber Crime Unit (NCCU) has launched a new campaign aimed at tackling cyber crime in the UK, by educating young people about how computer skills can be used positively, rather than for online crime.
The team will get parents, teachers and schools careers advisers on board to show how skills that can be used for cyber crime are in high demand in many industries.
Chancellor Philip Hammond announced the Budget today, There was a big focus on tech and innovation but the biggest cheer of the afternoon was support to tackle the housing crisis.
Ukie sets out four key asks for the Autumn Budget
The Chancellor of the Exchequer, Philip Hammond announced last Autumn that the Government would be moving to a single fiscal event each year, doing away with the familiar twice yearly event. The move was welcomed by business groups and economists for helping to promote more certainty and stability.
Last week at our AGM at EGX in Birmingham, our Digital Schoolhouse (DSH) initiative announced its brand new RED sponsorship tier.
Always seeking to realise it’s vision, DSH’s presence at EGX demonstrates just how vital we believe cutting-edge expertise from the games industry is, alongside academic expertise in our classrooms. By introducing the new threshold sponsorship entry of £4500, we present more games businesses with the opportunity to support the delivery of this nationwide initiative.
We are very pleased to annouce the three winning teams from the fourth annual Ukie Student game jam.
Best Game - "My Body, My Choice" by A Jam Gem from NFTS
Team Members - Gracie Drake, Daisy Fernandez, Shane Hou, Joel Marshall and Michael Murray.
Best Concept - "Legion" by The Senate from Chester University
Ukie launches new report 'The UK Games Industry's Priorities for the EU Negotiations' at Parliamentary Roundtable event
Yesterday, Ukie launched our new report ‘State of Play: The UK games industry’s priorities for the EU negotiations’, the culmination of four months’ of consultation with more than 70 games businesses via a UK-wide industry tour from Belfast to Dorking to Manchester, and an online evidence gathering, hearing the industry’s key concerns and opportunities presented by Brexit.