We formed Goldborough Studio in 2012 to make character led content and games. To date we have been lead designers on 10 game projects and built 5 games on Mobile, Web, PC & Console platforms.
We are id@Xbox partners and we are currently working it’s first internally developed console game - Yami.
Our main creative studio is in Lawrenny, West Wales and we have small satellite office in Euston.
We make high-energy real-life games that are easy to play and hard to forget. We take inspiration from computer games and movies and combine it with cutting-edge tech to make competitive, character-led experiences with the players at the centre.
We run regular games in a number of cities, and private games for team-building, corporate away days and groups.
Amy Strike: firstname.lastname@example.org
Billy Goat Entertainment Ltd is a video game developer based in sunny Belfast, Northern Ireland. Established in 2010 ‘The Goat’ specialises in crafting jovial, lighthearted, comedic experiences, currently developing for consoles and PC.
Key Contacts: Director, William Barr - email@example.com
We’re a leading games and technology company based in Oxford, London, Brighton and San Francisco. We’re one of the fastest growing social mobile publishers on iOS and Android, and our middleware tools are used to create the biggest blockbuster titles.
Hutch is a collective of passionate designers, engineers and artists who all share the same obsession: we're hell bent on making action-packed, visually stunning games that can be played and enjoyed by everyone. We develop these games from instinctive, aspirational ideas and themes.
Over time they're iterated, moulded and sculpted from the feedback of our players and live analytics. We use data to assist creativity, not replace it. For us constantly learning is a vital part of the way we work. And we find it hugely rewarding.
GLITCHERS was founded with the intention of creating products that have real purpose and make some kind of creative or technological leap.
Our passion for doing this has seen us releasing lots of our own ideas – and that has led to collaborations with some of the world’s most forward-thinking people, institutions and brands.
We ruthlessly strive to only ever produce fresh and engaging content we truly believe in.
We are a fully independent video game developer and games label responsible for the Worms™ series.
One of the longest running privately owned independent games companies in the world. Team17 ‘Games Label Programme’ supports and helps games creators all around the world to bring their games to market across all gaming platforms.
Team17 is pioneering the way games creators work with publishing partners in a digital world. Team17 have released over 70 games across numerous gaming platforms with sales in excess of 65 million units.
We’re Criterion Games and we make video games. You’ll know us from the Burnout series, Black and two recent Need For Speed games: Hot Pursuit and Most Wanted.
We love games. Innovation drives us and we have a rich history of embracing cutting edge tech to bring you original gaming experiences, from Mugshots to Freeburn Challenges, Easydrive to Autolog.
1939 Games is a small game development studio based in Reykjavík, Iceland. We are focused on WWII gaming experiences and are currently working on a digital collectible card game that goes by the name of KARDS. The game will draw familiar elements from the card game genre and fuse them with classic WWII gaming for an elegant, action packed and fun card game. 1939 Games was founded around the KARDS project in 2015 by former CCP veterans.
Climax was founded nearly 30 years ago and is located in the coastal city of Portsmouth. We have an extensive history in developing all kinds of digital experiencesacross all formats, delivering entire games, through to co-development and technological problem solving and we've won many awards along the way. We're continuing to be involved in new technologies and build our lead in AR and VR and have several projects currently in development, as well as console projects.