Hutch is a collective of passionate designers, engineers and artists who all share the same obsession: we're hell bent on making action-packed, visually stunning games that can be played and enjoyed by everyone. We develop these games from instinctive, aspirational ideas and themes.
Over time they're iterated, moulded and sculpted from the feedback of our players and live analytics. We use data to assist creativity, not replace it. For us constantly learning is a vital part of the way we work. And we find it hugely rewarding.
GLITCHERS was founded with the intention of creating products that have real purpose and make some kind of creative or technological leap.
Our passion for doing this has seen us releasing lots of our own ideas – and that has led to collaborations with some of the world’s most forward-thinking people, institutions and brands.
We ruthlessly strive to only ever produce fresh and engaging content we truly believe in.
We are a fully independent video game developer and games label responsible for the Worms™ series.
One of the longest running privately owned independent games companies in the world. Team17 ‘Games Label Programme’ supports and helps games creators all around the world to bring their games to market across all gaming platforms.
Team17 is pioneering the way games creators work with publishing partners in a digital world. Team17 have released over 70 games across numerous gaming platforms with sales in excess of 65 million units.
We’re Criterion Games and we make video games. You’ll know us from the Burnout series, Black and two recent Need For Speed games: Hot Pursuit and Most Wanted.
We love games. Innovation drives us and we have a rich history of embracing cutting edge tech to bring you original gaming experiences, from Mugshots to Freeburn Challenges, Easydrive to Autolog.
1939 Games is a small game development studio based in Reykjavík, Iceland. We are focused on WWII gaming experiences and are currently working on a digital collectible card game that goes by the name of KARDS. The game will draw familiar elements from the card game genre and fuse them with classic WWII gaming for an elegant, action packed and fun card game. 1939 Games was founded around the KARDS project in 2015 by former CCP veterans.
Climax was founded nearly 30 years ago and is located in the coastal city of Portsmouth. We have an extensive history in developing all kinds of digital experiencesacross all formats, delivering entire games, through to co-development and technological problem solving and we've won many awards along the way. We're continuing to be involved in new technologies and build our lead in AR and VR and have several projects currently in development, as well as console projects.
Playtonic Games are an independent videogame developer, started by the creative talent behind some of the most popular platform games of the past (including Donkey Kong Country and Banjo-Kazooie). Our aim is to bring fun games that everyone loves to play to new and old audiences alike across multiple platforms!
In a world filled with competing messages, it’s easy for your audience to switch off. We believe good design makes the difference. It’s what gets your brand noticed, and talked about for the right reasons.
We work with clients who, like us, recognise the commercial value in creative thinking and good design. We take a business problem and create a solution that meets your audience’s needs and your brand’s ambitions. Our work distils the character of a brand, to make it thrive on any platform.
Based in London, England, Splash Damage® Ltd is an independently-owned developer dedicated to AAA multiplayer experiences. The studio most recently completed Gears of War: Ultimate Edition. Splash Damage is best known for developing the popular Enemy Territory franchise for id Software, including the world’s first free-to-play shooter Wolfenstein: Enemy Territory® and its PC sequel, the UK and US #1 hit Enemy Territory: QUAKE Wars®.
Established in February 2011 by senior developers from Bizarre Creations, Lucid has set itself out to be a small team with big ideas and the skills to deliver them.
Our performance over the past few years has proved we are just that. We’ve successfully won contracts to build dynamic new IP, settled ourselves into a shiny new office in the heart of Liverpool’s creative quarter and completed a number of technically challenging work-for-hire contracts.