The first two cohorts of the Accelerate: Games programme, as part of the BFI-funded Creative Enterprise programme, have now been announced.
The two six-month programmes, Accelerate: Game Developers – sponsored this year by Amazon Web Services – and Accelerate: Games Tech and Services, are designed to meet the separate needs of early stage games developers and early stage games technology and service companies. Participants will take part in a series of six to eight 2-hour workshops and training delivered by industry experts, with access to one-to-one business coaching and expert advice, as well as introductions to publishers and potential partners and clients.
With support from InGames, we’re also able to specifically support Scottish games businesses as part of the programme.
Read the full cohort below, and find out more about them over on the Creative England website.
Accelerate: Game Developers
Astrodreamer Studio – Jordan Hastings
Cave Monsters – Charlotte Sutherland
Crescent Games – Kristrun Fridriksdottir
Lambic Studios – Coyan Cardenas
Lovewish Games – Nina Roussakoff
Modest Genius – Tess Cartwright
Pretty Digital – Constance Flueriot
Propulsion Games – Ryan Javanshir
RAA Studios – Russell Al-Medenni
Retro Drive Studio – Joseph Coggins
Slime Crime – Dan Baker
Stacking Chairs – Sean Mulvenna
Studio Somewhere – Cameron Shackleton
Two Headed Alien – Jack Sanderson Thwaite
Yaldi Games – Elena Hoge
Accelerate: Games Tech and Services
Bridge Network Group – Mikayla Sinead
IMPRESS – Ashley Gwinnell
Game UI Database – Edd Coates
Hungry Billy – Benjamin Drees
Games Jobs Live – Colin MacDonald
InSpirit360 – Sarah McAndrew
Lowtek Games – Alastair Low
N Coders – Melanie Band
Pav Gekko Productions – Pawel Gmyterko
Pocket Size Hands – Gary McCartan
Web App Services – Ben Ackland