The Hub Crawl 2022 continued this week with our fourth event in the eight-session virtual programme, "The what and the how for Blockchain/NFT and the games industry." Our speakers explored the opportunity of digital currencies and tokens looking at it from a games company and consumer perspective.
Access to the recording is here. Please use the following timings to help you navigate through the video –
- Sam Collins, Ukie (sam@ukie.org.uk) (0.00 – 2.42)
- Peter Lewin, Wiggin (Peter.Lewin@wiggin.co.uk) Key Legal and Regulatory Challenges – (2.42 – 23.54)
- Tom Palmer and James Magee, HeliconNFT (tom@geventm.com, james@geventm.com) – (23.55 – 47.05)
- David Amor, Playmint (david.amor@playmint.com) – (47.05 – 1.12.20)
- Games panel sharing experiences – (1.12.20 – 1.43.07)
- Dave Ranyard, DRI
- Ed Mason, Curve Reality
On Tuesday 22nd February at 4pm we'll look at how games companies reach existing and potential customers in a way that support both the customers and companies needs.
Please join us by registering here.
Here are the registration pages for the 8 virtual events –
Tuesday 18 January – Games staff of the Future games-staff-of-the-future-tickets
Tuesday 25 January – Retaining staff for the long term retaining-your-team-for-the-long-term
Tuesday 1 February – New technology for games technology-for-games-tickets-228895100407
Tuesday 8 February – Finance for Growth finance-for-growth
Tuesday 15 February – The how and the what for Blockchain & NFT and the games industry blockchain nft
Tuesday 22 February – Reaching and building a relationship with consumers reaching and building
Tuesday 1 March – The latest trends in data analytics in games trends-in-data-analytics
Tuesday 8 March – the future of esports the-future-of-esports