Latest from Ukie
Here you can find all our latest press releases, opinion pieces, and news so you can keep up with what we're doing and not miss out on important things happening in the UK games industry.
By Creative Assembly.
The UK’s largest and oldest games development studio, Creative Assembly, shares their safety measures that have enabled them to re-start their motion capture animation service safely, during COVID-19.
Motion capture, or Mo-cap, has the ability to add realism of movement to your game characters, picking up detailed nuances that wouldn’t otherwise be possible in the animation process. It is the process of capturing real movement and mapping it on to a 3D model.
It’s been over 100 days since lockdown began and so far we have delivered over 21 live workshops to 577 households across the globe (and that's just our workshops alone!), but before we sign off for the Summer holidays, we have one very special workshop that you’re invited to be part of...
By Joakim Achrén of Elite Game Developers
Since the coronavirus landed all over the world, investors have been making investment decisions without seeing the founders physically. With in-person meetings being a distant memory, investors and founders, who are hoping to engage and connect properly, will have to embrace the change in format and ensure that they approach the pitch process eyes wide open. It’s not business as usual on either side and pretending it is won’t end well.
Two free services for Ukie members from Ukie member Connor Broadley.
The post Covid-19 workplace is likely to be very different both in the short and the long term. Social distancing requirements will have an immediate impact on businesses, and ever-changing employee expectations of what they want from an employer will now only be accelerated.
Square Enix's 'Bravely Second: End Layer' makes a brave debut in, err, second.
Despite most, if not all, of the industry now working from home, recruitment is still continuing and is as important as ever.
Remote working has undoubtedly changed the way companies onboard new starters. Candidates are still being taking on from across all roles, showing just how adaptable the industry can be.
It is likely that remote working will continue for quite some time. Some companies may be inspired to do so permanently.
How have games companies succesfully continued the onboarding process, and what has had to change to enable this?
CEO of Department of Play, Will Luton talks about why they chose not to have an office, the great things it did for Department of Play and the great things it can do for you too.
Faster. Cooler. Smarter. Taller.
The Play&Talk weekend is here. Taking place on the 20th-21st June, we’re encouraging everyone across the UK to find an hour with friends or family this weekend, play their favourite game together online and chat while doing so to combat loneliness.
But which games should you think about dipping into? We asked Team Ukie to tell us about the games that they most love playing online together.
Under lockdown, more people than ever are accessing games to stay connected, maintain their wellbeing, and keep entertained. To reflect the importance of games in this period Ukie will be interviewing key policy makers and industry leaders on what games they're playing during isolation, and recommendations for responsible play time.
This week we're joined by journalist, editor of AskAboutGames, and author of upcoming book Taming Gaming: Guide Your Child to Video Game Health, Andy Roberston.